Nameless Engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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►
N
ne
C
AABB
C
ActionState
C
AxisState
C
CalledEveryFrameNodes
C
CameraManager
C
CameraNode
►
C
CameraProperties
►
C
Data
C
OrbitalModeData
C
ProjectionData
C
ViewData
C
ColorPipelineConfiguration
C
CompressonatorSingleton
C
ComputePipelineConfiguration
C
ComputeShaderInterface
C
Cone
C
ConfigManager
►
C
ContinuousDirectXDescriptorRange
C
InternalData
C
DepthPipelineConfiguration
C
DescriptorConstants
►
C
DescriptorSetLayoutGenerator
►
C
Collected
C
DescriptorSetLayoutBindingInfo
C
Generated
C
DeserializedObjectInformation
C
DesktopNotification
►
C
DirectionalLightNode
C
DirecionalLightShaderData
►
C
ShaderData
C
ShadowPassDataGroup
C
DirectXDescriptor
►
C
DirectXDescriptorHeap
C
InternalData
C
DirectXFrameResource
►
C
DirectXPso
C
InternalResources
C
DirectXRenderer
►
C
DirectXResource
C
DescriptorsSameType
C
DirectXResourceManager
C
DirectXShadowMapArrayIndexManager
►
C
DynamicCpuWriteShaderResourceArray
C
InternalResources
C
DynamicCpuWriteShaderResourceArrayManager
C
DynamicCpuWriteShaderResourceArraySlot
C
EditorCameraNode
►
C
EditorGameInstance
C
EditorGcPointers
C
EditorInputEventIds
C
EditorNodeCreationHelpers
►
C
EngineShaderConstantMacros
C
ForwardPlus
►
C
EngineShaderNames
C
ForwardPlus
C
MeshNode
C
PointLight
►
C
EngineShaders
C
ForwardPlus
C
MeshNode
C
PointLight
C
EnvironmentNode
C
Error
C
FieldSerializerManager
C
FileDialog
C
FrameConstants
C
FrameResource
►
C
FrameResourceManager
C
CurrentFrameResource
C
Frustum
C
GameInstance
C
GameManager
C
GLFW
C
GlmVecFieldSerializer
►
C
Globals
C
WorldDirection
C
GlobalShaderResourceBinding
C
GlobalShaderResourceBindingManager
C
GlslComputeShaderInterface
C
GlslGlobalShaderResourceBinding
C
GlslShader
C
GlslShaderCacheManager
►
C
GlslShaderTextureResourceBinding
C
PushConstantIndices
C
GlslVertexFormatDescription
C
GpuResource
C
GpuResourceManager
C
GraphicsPipelineRegistry
C
Guid
C
HlslComputeShaderInterface
C
HlslGlobalShaderResourceBinding
C
HlslShader
►
C
HlslShaderCacheManager
C
GlobalShaderCacheParameterNames
C
HlslShaderTextureResourceBinding
C
HlslVertexFormatDescription
C
IBinaryFieldSerializer
C
IFieldSerializer
C
InputManager
C
KeyboardModifiers
►
C
KtxLoadingCallbackManager
C
Data
►
C
LightingShaderResourceManager
►
C
ComputeShaderData
C
Frustum
►
C
FrustumGridComputeShader
C
ComputeInfo
C
ComputeShader
C
ScreenToViewData
C
ShaderResources
►
C
LightCullingComputeShader
C
ComputeShader
C
GlobalCountersIntoLightIndexList
C
ShaderResources
C
ThreadGroupCount
C
Plane
C
GeneralLightingShaderData
C
GpuData
C
LightArrays
C
Logger
►
C
Material
►
C
GpuResources
C
ShaderResources
C
InternalResources
C
MaterialShaderConstants
C
MathHelpers
C
MeshData
C
MeshDataBinaryFieldSerializer
C
MeshImporter
C
MeshIndexBufferInfo
►
C
MeshNode
►
C
GpuResources
C
Mesh
C
ShaderResources
C
MeshShaderConstants
C
MeshNodeGlslVertexFormatDescription
C
MeshNodeHlslVertexFormatDescription
C
MeshNodesThatUseThisMaterial
C
MeshVertex
C
MessageBox
►
C
Node
C
SerializableObjectInformationWithGcPointer
C
NodeFunction
C
NodeFunction< FunctionReturnType(FunctionArgs...)>
C
NodeNotificationBroadcaster
C
NodeNotificationBroadcaster< FunctionReturnType(FunctionArgs...)>
C
NodeNotificationBroadcasterBase
C
OpenLinkInBrowser
►
C
Pipeline
C
ShaderConstantsData
C
PipelineConfiguration
►
C
PipelineManager
►
C
ComputePipelines
C
Resources
►
C
PipelineShaderConstantsManager
C
SpecialConstantsNames
C
PipelineSharedPtr
C
Plane
►
C
PointLightNode
C
PointLightShaderData
►
C
ShaderData
C
ShadowPassDataGroup
C
PrimitiveFieldSerializer
C
PrimitiveMeshGenerator
C
ProjectPaths
C
QueuedForExecutionComputeShaders
►
C
Renderer
C
LightsInFrustum
►
C
MeshesInFrustum
C
MaterialInFrustumInfo
C
MeshInFrustumInfo
C
PipelineInFrustumInfo
C
RenderSettings
►
C
RenderStatistics
C
Counters
C
FpsLimitInfo
C
FramesPerSecondInfo
C
FrameTemporaryStatistics
C
TaskTimeInfo
►
C
RootSignatureGenerator
C
CollectedInfo
C
Generated
C
RootParameter
C
Serializable
C
SerializableObjectFieldSerializer
C
SerializableObjectInformation
C
Serialize
C
Shader
C
ShaderArrayIndex
►
C
ShaderArrayIndexManager
C
InternalData
C
ShaderCacheInvalidationReasonDescription
►
C
ShaderCacheManager
C
GlobalShaderCacheParameterNames
C
ShaderCpuWriteResourceBinding
►
C
ShaderCpuWriteResourceBindingManager
C
Resources
C
ShaderCpuWriteResourceBindingUniquePtr
C
ShaderDescription
C
ShaderFilesystemPaths
►
C
ShaderLightArray
C
Resources
C
ShaderLightArraySlot
C
ShaderLightsInFrustumSingleType
C
ShaderMacroConfigurations
C
ShaderMacroSetHash
►
C
ShaderManager
C
ShaderData
►
C
ShaderPack
C
InternalResources
C
ShaderPipelines
C
ShaderResourceBindingBase
C
ShaderTextureResourceBinding
C
ShaderTextureResourceBindingManager
C
ShaderTextureResourceBindingUniquePtr
C
ShaderUser
C
ShadowMapArrayIndexManager
►
C
ShadowMapHandle
C
InternalResources
►
C
ShadowMapManager
C
InternalResources
C
ShadowMapHandleResources
C
ShadowPassLightShaderInfo
C
SourceLocationInfo
►
C
SpatialNode
C
LocalSpaceInformation
C
WorldMatrixInformation
C
Sphere
►
C
SpotlightNode
►
C
ShaderData
C
ShadowPassDataGroup
C
SpotlightShaderData
C
StdStringHash
C
StringFieldSerializer
C
TextureHandle
C
TextureImporter
►
C
TextureManager
C
TextureResource
C
ThreadPool
C
Timer
C
UniqueValueGenerator
C
UnorderedMapFieldSerializer
C
UploadBuffer
C
VectorFieldSerializer
C
VertexFormatDescription
C
VulkanFrameResource
►
C
VulkanPipeline
C
InternalResources
►
C
VulkanRenderer
C
QueueFamilyIndices
C
SwapChainImageSemaphores
C
SwapChainSupportDetails
C
VulkanResource
C
VulkanResourceManager
►
C
VulkanShadowMapArrayIndexManager
C
InternalData
C
Window
C
WindowBuilder
C
WindowBuilderParameters
C
WindowCursor
C
World
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