Nameless Engine
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#include <ShaderPack.h>
Public Attributes | |
std::unordered_map< std::set< ShaderMacro >, std::shared_ptr< Shader >, ShaderMacroSetHash > | shadersInPack |
Groups used data.
std::unordered_map<std::set<ShaderMacro>, std::shared_ptr<Shader>, ShaderMacroSetHash> ne::ShaderPack::InternalResources::shadersInPack |
Stores shaders of this pack (pairs of "shader configuration" - "shader").