Nameless Engine
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#include <HlslShaderTextureResourceBinding.h>
Public Attributes | |
size_t | iTextureShaderConstantIndex = 0 |
size_t | iSamplerArrayOffsetConstantIndex = 0 |
Groups offsets of shader constants in a single pipeline.
size_t ne::HlslShaderTextureResourceBinding::ShaderConstantOffsets::iSamplerArrayOffsetConstantIndex = 0 |
Offset of the shader constant used to store index into the sampler array.
size_t ne::HlslShaderTextureResourceBinding::ShaderConstantOffsets::iTextureShaderConstantIndex = 0 |
Offset of the shader constant used to store index into the texture array.