Nameless Engine
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ne::HlslShaderTextureResourceBinding::ShaderConstantOffsets Struct Reference

#include <HlslShaderTextureResourceBinding.h>

Public Attributes

size_t iTextureShaderConstantIndex = 0
 
size_t iSamplerArrayOffsetConstantIndex = 0
 

Detailed Description

Groups offsets of shader constants in a single pipeline.

Member Data Documentation

◆ iSamplerArrayOffsetConstantIndex

size_t ne::HlslShaderTextureResourceBinding::ShaderConstantOffsets::iSamplerArrayOffsetConstantIndex = 0

Offset of the shader constant used to store index into the sampler array.

◆ iTextureShaderConstantIndex

size_t ne::HlslShaderTextureResourceBinding::ShaderConstantOffsets::iTextureShaderConstantIndex = 0

Offset of the shader constant used to store index into the texture array.


The documentation for this struct was generated from the following file: