Nameless Engine
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#include <LightingShaderResourceManager.h>
Public Attributes | |
glm::vec3 | normal |
float | distanceFromOrigin |
Plane represented by a normal and a distance.
float ne::LightingShaderResourceManager::ComputeShaderData::Plane::distanceFromOrigin |
Distance from the origin to the nearest point on the plane.
glm::vec3 ne::LightingShaderResourceManager::ComputeShaderData::Plane::normal |
Plane's normal.