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Nameless Engine
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#include <LightingShaderResourceManager.h>
Public Attributes | |
| glm::vec3 | normal |
| float | distanceFromOrigin |
Plane represented by a normal and a distance.
| float ne::LightingShaderResourceManager::ComputeShaderData::Plane::distanceFromOrigin |
Distance from the origin to the nearest point on the plane.
| glm::vec3 ne::LightingShaderResourceManager::ComputeShaderData::Plane::normal |
Plane's normal.