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Nameless Engine
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#include <ShaderTextureResourceBindingUniquePtr.h>
Public Member Functions | |
| ShaderTextureResourceBindingUniquePtr (const ShaderTextureResourceBindingUniquePtr &)=delete | |
| ShaderTextureResourceBindingUniquePtr & | operator= (const ShaderTextureResourceBindingUniquePtr &)=delete |
| ShaderTextureResourceBindingUniquePtr (ShaderTextureResourceBindingUniquePtr &&other) noexcept | |
| ShaderTextureResourceBindingUniquePtr & | operator= (ShaderTextureResourceBindingUniquePtr &&other) noexcept |
| ShaderTextureResourceBinding * | getResource () const |
Private Member Functions | |
| ShaderTextureResourceBindingUniquePtr (ShaderTextureResourceBindingManager *pManager, ShaderTextureResourceBinding *pResource) | |
Private Attributes | |
| ShaderTextureResourceBindingManager * | pManager = nullptr |
| ShaderTextureResourceBinding * | pResource = nullptr |
Friends | |
| class | ShaderTextureResourceBindingManager |
Small raw pointer wrapper that acts like std::unique_ptr for shader texture resource bindings to do some extra work when started/stopped referencing a resource.
When deleted causes the resource to be also deleted.
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noexcept |
Move constructor.
| other | Other object. |
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private |
Constructs a new unique pointer.
| pManager | Manager that owns the resource. |
| pResource | Resource to point to. |
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inline |
Returns the underlying resource.
nullptr if moved or not initialized, otherwise valid pointer to resource.
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noexcept |
Move assignment.
| other | Other object. |
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private |
Manager that owns the resource we are pointing to.
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private |
Resource we are pointing to.