Nameless Engine
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ne::EngineShaderNames::PointLight Struct Reference

#include <EngineShaderNames.hpp>

Static Public Member Functions

static std::string_view getFragmentShaderName ()
 

Detailed Description

Groups shader names used for point lights.

Member Function Documentation

◆ getFragmentShaderName()

static std::string_view ne::EngineShaderNames::PointLight::getFragmentShaderName ( )
inlinestatic

Returns a globally unique name of the pixel/fragment shader used by point lights in shadow passes.

Returns
Shader name.

The documentation for this struct was generated from the following file: