Nameless Engine
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#include <EngineShaderNames.hpp>
Static Public Member Functions | |
static std::string | getCalculateFrustumGridComputeShaderName () |
static std::string | getPrepareLightCullingComputeShaderName () |
static std::string | getLightCullingComputeShaderName () |
Groups info about shaders used in Forward+ light culling process.
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inlinestatic |
Returns a globally unique name of the compute shader used to calculate grid of frustums for light culling.
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inlinestatic |
Returns a globally unique name of the compute shader used to do light culling.
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inlinestatic |
Returns a globally unique name of the compute shader used to reset global counters for light culling.