Nameless Engine
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ne::HlslShaderTextureResourceBinding::TextureInfo Struct Reference

#include <HlslShaderTextureResourceBinding.h>

Public Attributes

std::unique_ptr< TextureHandlepTexture
 
unsigned int iTextureSamplerOffset = 0
 

Detailed Description

Groups data used to bind a texture.

Member Data Documentation

◆ iTextureSamplerOffset

unsigned int ne::HlslShaderTextureResourceBinding::TextureInfo::iTextureSamplerOffset = 0

Offset into the shader array of texture samplers.

◆ pTexture

std::unique_ptr<TextureHandle> ne::HlslShaderTextureResourceBinding::TextureInfo::pTexture

Texture to bind.


The documentation for this struct was generated from the following file: