Nameless Engine
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#include <HlslShaderTextureResourceBinding.h>
Public Attributes | |
std::unique_ptr< TextureHandle > | pTexture |
unsigned int | iTextureSamplerOffset = 0 |
Groups data used to bind a texture.
unsigned int ne::HlslShaderTextureResourceBinding::TextureInfo::iTextureSamplerOffset = 0 |
Offset into the shader array of texture samplers.
std::unique_ptr<TextureHandle> ne::HlslShaderTextureResourceBinding::TextureInfo::pTexture |
Texture to bind.