Nameless Engine
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#include <ShaderCpuWriteResourceBindingManager.h>
Public Attributes | |
std::unordered_map< ShaderCpuWriteResourceBinding *, std::unique_ptr< ShaderCpuWriteResourceBinding > > | all |
std::array< std::unordered_set< ShaderCpuWriteResourceBinding * >, FrameResourceManager::getFrameResourceCount()> | vToBeUpdated |
Groups shader CPU write resources.
std::unordered_map<ShaderCpuWriteResourceBinding*, std::unique_ptr<ShaderCpuWriteResourceBinding> > ne::ShaderCpuWriteResourceBindingManager::Resources::all |
All shader CPU write resources.
std::array< std::unordered_set<ShaderCpuWriteResourceBinding*>, FrameResourceManager::getFrameResourceCount()> ne::ShaderCpuWriteResourceBindingManager::Resources::vToBeUpdated |
Shader CPU write resources that needs to be updated.