Nameless Engine
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#include <ShadowMapManager.h>
Public Attributes | |
std::unique_ptr< GpuResource > | pDepthTexture |
std::unique_ptr< GpuResource > | pColorTexture |
Groups resources that a shadow map handle references.
std::unique_ptr<GpuResource> ne::ShadowMapManager::ShadowMapHandleResources::pColorTexture |
Optional (may be nullptr
) "color" target, used for point lights to store additional information.
std::unique_ptr<GpuResource> ne::ShadowMapManager::ShadowMapHandleResources::pDepthTexture |
Depth image.