Nameless Engine
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ne::ShadowMapManager::ShadowMapHandleResources Struct Reference

#include <ShadowMapManager.h>

Public Attributes

std::unique_ptr< GpuResourcepDepthTexture
 
std::unique_ptr< GpuResourcepColorTexture
 

Detailed Description

Groups resources that a shadow map handle references.

Member Data Documentation

◆ pColorTexture

std::unique_ptr<GpuResource> ne::ShadowMapManager::ShadowMapHandleResources::pColorTexture

Optional (may be nullptr) "color" target, used for point lights to store additional information.

◆ pDepthTexture

std::unique_ptr<GpuResource> ne::ShadowMapManager::ShadowMapHandleResources::pDepthTexture

Depth image.


The documentation for this struct was generated from the following file: