Nameless Engine
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ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader Struct Reference

#include <LightingShaderResourceManager.h>

Classes

struct  ComputeInfo
 
struct  ComputeShader
 
struct  ScreenToViewData
 
struct  ShaderResources
 

Detailed Description

Groups shader data for compute shader that recalculates light grid frustums.


The documentation for this struct was generated from the following file: