#include <EngineShaders.hpp>
Groups MeshNode's shader descriptions.
◆ getFragmentShader()
static ShaderDescription ne::EngineShaders::MeshNode::getFragmentShader |
( |
bool |
bIsHlsl | ) |
|
|
inlinestatic |
Returns MeshNode's fragment shader description.
- Parameters
-
bIsHlsl | true to construct a path to the HLSL file, false to GLSL. |
- Returns
- Shader description.
◆ getVertexShader()
static ShaderDescription ne::EngineShaders::MeshNode::getVertexShader |
( |
bool |
bIsHlsl | ) |
|
|
inlinestatic |
Returns MeshNode's vertex shader description.
- Parameters
-
bIsHlsl | true to construct a path to the HLSL file, false to GLSL. |
- Returns
- Shader description.
The documentation for this struct was generated from the following file: