Nameless Engine
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ne::EngineShaders::MeshNode Struct Reference

#include <EngineShaders.hpp>

Static Public Member Functions

static ShaderDescription getVertexShader (bool bIsHlsl)
 
static ShaderDescription getFragmentShader (bool bIsHlsl)
 

Detailed Description

Groups MeshNode's shader descriptions.

Member Function Documentation

◆ getFragmentShader()

static ShaderDescription ne::EngineShaders::MeshNode::getFragmentShader ( bool  bIsHlsl)
inlinestatic

Returns MeshNode's fragment shader description.

Parameters
bIsHlsltrue to construct a path to the HLSL file, false to GLSL.
Returns
Shader description.

◆ getVertexShader()

static ShaderDescription ne::EngineShaders::MeshNode::getVertexShader ( bool  bIsHlsl)
inlinestatic

Returns MeshNode's vertex shader description.

Parameters
bIsHlsltrue to construct a path to the HLSL file, false to GLSL.
Returns
Shader description.

The documentation for this struct was generated from the following file: