Nameless Engine
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#include <LightingShaderResourceManager.h>
Public Attributes | |
unsigned int | iThreadGroupCountX = 0 |
unsigned int | iThreadGroupCountY = 0 |
unsigned int | iTileCountX = 0 |
unsigned int | iTileCountY = 0 |
Stores some additional information (some information not available as built-in semantics).
unsigned int ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeInfo::iThreadGroupCountX = 0 |
Total number of thread groups dispatched in the X direction.
unsigned int ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeInfo::iThreadGroupCountY = 0 |
Total number of thread groups dispatched in the Y direction.
unsigned int ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeInfo::iTileCountX = 0 |
Total number of tiles in the X direction.
unsigned int ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeInfo::iTileCountY = 0 |
Total number of tiles in the Y direction.