Nameless Engine
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ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeInfo Struct Reference

#include <LightingShaderResourceManager.h>

Public Attributes

unsigned int iThreadGroupCountX = 0
 
unsigned int iThreadGroupCountY = 0
 
unsigned int iTileCountX = 0
 
unsigned int iTileCountY = 0
 

Detailed Description

Stores some additional information (some information not available as built-in semantics).

Member Data Documentation

◆ iThreadGroupCountX

unsigned int ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeInfo::iThreadGroupCountX = 0

Total number of thread groups dispatched in the X direction.

◆ iThreadGroupCountY

unsigned int ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeInfo::iThreadGroupCountY = 0

Total number of thread groups dispatched in the Y direction.

◆ iTileCountX

unsigned int ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeInfo::iTileCountX = 0

Total number of tiles in the X direction.

◆ iTileCountY

unsigned int ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeInfo::iTileCountY = 0

Total number of tiles in the Y direction.


The documentation for this struct was generated from the following file: