Nameless Engine
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Classes
ne::LightingShaderResourceManager::ComputeShaderData Struct Reference
Classes
struct
Frustum
struct
FrustumGridComputeShader
struct
LightCullingComputeShader
struct
Plane
Detailed Description
Groups shader data for compute shaders that operate on light-related data.
The documentation for this struct was generated from the following file:
src/engine_lib/private/shader/general/resource/
LightingShaderResourceManager.h
ne
LightingShaderResourceManager
ComputeShaderData
Generated by
1.9.5