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    Nameless Engine
    
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#include <MeshNode.h>
Public Attributes | |
| std::unordered_map< std::string, ShaderCpuWriteResourceBindingUniquePtr > | shaderCpuWriteResourceBindings | 
| std::unordered_map< std::string, ShaderTextureResourceBindingUniquePtr > | shaderTextureResources | 
Stores resources used by shaders.
| std::unordered_map<std::string, ShaderCpuWriteResourceBindingUniquePtr> ne::MeshNode::GpuResources::ShaderResources::shaderCpuWriteResourceBindings | 
Single (non-array) shader resource bindings with CPU write access.
| std::unordered_map<std::string, ShaderTextureResourceBindingUniquePtr> ne::MeshNode::GpuResources::ShaderResources::shaderTextureResources | 
Shader resource bindings that reference textures.