Nameless Engine
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ne::DescriptorConstants Struct Reference

#include <DescriptorConstants.hpp>

Static Public Attributes

static constexpr unsigned int iBindlessTextureArrayDescriptorCount = 20000
 

Detailed Description

Defines some descriptor-related constants.

Member Data Documentation

◆ iBindlessTextureArrayDescriptorCount

constexpr unsigned int ne::DescriptorConstants::iBindlessTextureArrayDescriptorCount = 20000
staticconstexpr

Defines the maximum amount of descriptors a bindless texture array/table will have.

Remarks
With bindless arrays/tables we generally think that there's no limit but when creating them we need to provide some value as array size so let's use this value.

The documentation for this struct was generated from the following file: