Nameless Engine
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ne::EngineShaders::PointLight Struct Reference

#include <EngineShaders.hpp>

Static Public Member Functions

static ShaderDescription getFragmentShader (bool bIsHlsl)
 

Detailed Description

Groups shaders used by point lights.

Member Function Documentation

◆ getFragmentShader()

static ShaderDescription ne::EngineShaders::PointLight::getFragmentShader ( bool  bIsHlsl)
inlinestatic

Returns fragment shader used in point light shadow passes.

Parameters
bIsHlsltrue to construct a path to the HLSL file, false to GLSL.
Returns
Shader description.

The documentation for this struct was generated from the following file: