Nameless Engine
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ne::Renderer::LightsInFrustum Struct Reference

#include <Renderer.h>

Public Attributes

std::pair< std::recursive_mutex *, ShaderLightArray::LightsInFrustum * > mtxPointLightsInFrustum
 
std::pair< std::recursive_mutex *, ShaderLightArray::LightsInFrustum * > mtxSpotlightsInFrustum
 

Detailed Description

Groups pointers to information about light sources in frustum.

Member Data Documentation

◆ mtxPointLightsInFrustum

std::pair<std::recursive_mutex*, ShaderLightArray::LightsInFrustum*> ne::Renderer::LightsInFrustum::mtxPointLightsInFrustum

Point lights in frustum of the camera.

◆ mtxSpotlightsInFrustum

std::pair<std::recursive_mutex*, ShaderLightArray::LightsInFrustum*> ne::Renderer::LightsInFrustum::mtxSpotlightsInFrustum

Spotlights in frustum of the camera.


The documentation for this struct was generated from the following file: