Nameless Engine
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#include <Renderer.h>
Public Attributes | |
std::pair< std::recursive_mutex *, ShaderLightsInFrustumSingleType * > | mtxPointLightsInFrustum |
std::pair< std::recursive_mutex *, ShaderLightsInFrustumSingleType * > | mtxSpotlightsInFrustum |
Groups pointers to information about light sources in frustum.
std::pair<std::recursive_mutex*, ShaderLightsInFrustumSingleType*> ne::Renderer::LightsInFrustum::mtxPointLightsInFrustum |
Point lights in frustum of the camera.
std::pair<std::recursive_mutex*, ShaderLightsInFrustumSingleType*> ne::Renderer::LightsInFrustum::mtxSpotlightsInFrustum |
Spotlights in frustum of the camera.