Nameless Engine
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#include <EditorNodeCreationHelpers.hpp>
Static Public Member Functions | |
template<typename NodeType > requires std::derived_from<NodeType, Node> | |
static sgc::GcPtr< NodeType > | createEditorNode (const std::string &sNodeName) |
Helper tools for creation nodes in the editor.
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inlinestatic |
Creates an editor-owned node (not a game-owned node) with specific node settings like no node serialization and etc. so that it won't affect the game.
sNodeName | Name of the node. |