Nameless Engine
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ne::SpotlightNode::ShaderData::ShadowPassDataGroup Struct Reference

#include <SpotlightNode.h>

Public Attributes

std::unique_ptr< ShaderLightArraySlotpSlot
 
ShadowPassLightShaderInfo shaderData
 

Detailed Description

Groups used in shadow pass.

Member Data Documentation

◆ pSlot

std::unique_ptr<ShaderLightArraySlot> ne::SpotlightNode::ShaderData::ShadowPassDataGroup::pSlot

Slot to store shaderData.

◆ shaderData

ShadowPassLightShaderInfo ne::SpotlightNode::ShaderData::ShadowPassDataGroup::shaderData

Data to copy to shaders.


The documentation for this struct was generated from the following file: