Nameless Engine
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#include <SpotlightNode.h>
Public Attributes | |
std::unique_ptr< ShaderLightArraySlot > | pSlot |
ShadowPassLightShaderInfo | shaderData |
Groups used in shadow pass.
std::unique_ptr<ShaderLightArraySlot> ne::SpotlightNode::ShaderData::ShadowPassDataGroup::pSlot |
Slot to store shaderData.
ShadowPassLightShaderInfo ne::SpotlightNode::ShaderData::ShadowPassDataGroup::shaderData |
Data to copy to shaders.