Nameless Engine
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#include <DynamicCpuWriteShaderResourceArray.h>
Public Member Functions | |
DynamicCpuWriteShaderResourceArraySlot (const DynamicCpuWriteShaderResourceArraySlot &)=delete | |
DynamicCpuWriteShaderResourceArraySlot & | operator= (const DynamicCpuWriteShaderResourceArraySlot &)=delete |
void | updateDataBecauseGpuUnused (void *pData) |
unsigned int | getIndexIntoArray () const |
Private Member Functions | |
DynamicCpuWriteShaderResourceArraySlot (DynamicCpuWriteShaderResourceArray *pArray, size_t iIndexInArray, ShaderCpuWriteResourceBinding *pShaderResource) | |
void | updateIndex (size_t iNewIndex) |
Private Attributes | |
DynamicCpuWriteShaderResourceArray *const | pArray = nullptr |
ShaderCpuWriteResourceBinding *const | pShaderResource = nullptr |
unsigned int | iIndexInArray = 0 |
Friends | |
class | DynamicCpuWriteShaderResourceArray |
Represents a used slot (place) in a shader resource array.
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private |
Initializes the slot.
pArray | Array in which the slot resides. |
iIndexInArray | Into into the array to access the slot's data. |
pShaderResource | Shader resource that uses this slot. |
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inline |
Returns index into the array (that owns this slot) to access the slot's data.
void ne::DynamicCpuWriteShaderResourceArraySlot::updateDataBecauseGpuUnused | ( | void * | pData | ) |
Copies the specified data to slot's memory.
pData | Data to copy. |
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inlineprivate |
Should be called by array to update the index.
iNewIndex | New index. |
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private |
Index into pArray to access the slot's data.
unsigned int
because it will be copied to root/push constants which store uint
s.
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private |
Array in which the slot resides.
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private |
Shader resource that uses this slot.