Nameless Engine
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#include <Renderer.h>
Public Attributes | |
MeshNode * | pMeshNode = nullptr |
std::vector< MeshIndexBufferInfo > | vIndexBuffers |
Groups information about index buffers of some mesh that use the same material.
MeshNode* ne::Renderer::MeshesInFrustum::MeshInFrustumInfo::pMeshNode = nullptr |
Mesh node.
std::vector<MeshIndexBufferInfo> ne::Renderer::MeshesInFrustum::MeshInFrustumInfo::vIndexBuffers |
Index buffers of pMeshNode that use the same material.