Nameless Engine
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#include <MeshData.h>
Public Member Functions | |
MeshIndexBufferInfo ()=default | |
MeshIndexBufferInfo (GpuResource *pIndexBuffer, unsigned int iIndexCount) | |
Public Attributes | |
GpuResource * | pIndexBuffer = nullptr |
unsigned int | iIndexCount = 0 |
Groups information about an index buffer of a mesh.
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default |
Creates uninitialized object.
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inline |
Initializes the object.
pIndexBuffer | Index buffer that this material should display. |
iIndexCount | The total number of indices stores in the specified index buffer. |
unsigned int ne::MeshIndexBufferInfo::iIndexCount = 0 |
The total number of indices stores in pIndexBuffer.
GpuResource* ne::MeshIndexBufferInfo::pIndexBuffer = nullptr |
A non-owning pointer to mesh's index buffer.