= {
{ShaderCacheInvalidationReason::ENTRY_FUNCTION_NAME_CHANGED,
"shader entry function name changed"},
{ShaderCacheInvalidationReason::SHADER_TYPE_CHANGED, "shader type changed"},
{ShaderCacheInvalidationReason::DEFINED_SHADER_MACROS_CHANGED,
"defined shader macros changed"},
{ShaderCacheInvalidationReason::SHADER_SOURCE_FILE_CHANGED, "shader source file changed"},
{ShaderCacheInvalidationReason::SHADER_INCLUDE_TREE_CONTENT_CHANGED,
"shader include tree content changed"},
{ShaderCacheInvalidationReason::COMPILED_BINARY_CHANGED,
"previously compiled binary file(s) changed"}}
Map between ShaderCacheInvalidationReason and text description.