Nameless Engine
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ne::GraphicsPipelineRegistry Struct Reference

#include <PipelineRegistry.hpp>

Public Attributes

std::array< std::unordered_map< std::string, ShaderPipelines >, static_cast< size_t >(GraphicsPipelineType::SIZE)> vPipelineTypes
 

Detailed Description

Stores pipelines of different types.

Member Data Documentation

◆ vPipelineTypes

std::array< std::unordered_map<std::string, ShaderPipelines>, static_cast<size_t>(GraphicsPipelineType::SIZE)> ne::GraphicsPipelineRegistry::vPipelineTypes

Map key is vertex (and pixel if specified) shader name(s).


The documentation for this struct was generated from the following file: