Nameless Engine
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#include <MeshNode.h>
Public Attributes | |
std::unique_ptr< GpuResource > | pVertexBuffer |
std::vector< std::unique_ptr< GpuResource > > | vIndexBuffers |
Stores mesh GPU resources.
std::unique_ptr<GpuResource> ne::MeshNode::GpuResources::Mesh::pVertexBuffer |
Stores mesh vertices.
std::vector<std::unique_ptr<GpuResource> > ne::MeshNode::GpuResources::Mesh::vIndexBuffers |
Stores one index buffer per material slot.