| 
    Nameless Engine
    
   | 
 
#include <MeshNode.h>
Public Attributes | |
| std::unique_ptr< GpuResource > | pVertexBuffer | 
| std::vector< std::unique_ptr< GpuResource > > | vIndexBuffers | 
Stores mesh GPU resources.
| std::unique_ptr<GpuResource> ne::MeshNode::GpuResources::Mesh::pVertexBuffer | 
Stores mesh vertices.
| std::vector<std::unique_ptr<GpuResource> > ne::MeshNode::GpuResources::Mesh::vIndexBuffers | 
Stores one index buffer per material slot.