Nameless Engine
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ne::MeshNode::GpuResources::Mesh Struct Reference

#include <MeshNode.h>

Public Attributes

std::unique_ptr< GpuResourcepVertexBuffer
 
std::vector< std::unique_ptr< GpuResource > > vIndexBuffers
 

Detailed Description

Stores mesh GPU resources.

Member Data Documentation

◆ pVertexBuffer

std::unique_ptr<GpuResource> ne::MeshNode::GpuResources::Mesh::pVertexBuffer

Stores mesh vertices.

◆ vIndexBuffers

std::vector<std::unique_ptr<GpuResource> > ne::MeshNode::GpuResources::Mesh::vIndexBuffers

Stores one index buffer per material slot.


The documentation for this struct was generated from the following file: