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Nameless Engine
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#include <Renderer.h>
Classes | |
| struct | MaterialInFrustumInfo |
| struct | MeshInFrustumInfo |
| struct | PipelineInFrustumInfo |
Public Attributes | |
| std::vector< PipelineInFrustumInfo > | vOpaquePipelines |
| std::vector< PipelineInFrustumInfo > | vTransparentPipelines |
Groups information about meshes in active camera's frustum.
| std::vector<PipelineInFrustumInfo> ne::Renderer::MeshesInFrustum::vOpaquePipelines |
Meshes in frustum that use opaque pipeline.
| std::vector<PipelineInFrustumInfo> ne::Renderer::MeshesInFrustum::vTransparentPipelines |
Meshes in frustum that use pipeline with pixel blending.