Nameless Engine
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ne::Renderer::MeshesInFrustum Struct Reference

#include <Renderer.h>

Classes

struct  MaterialInFrustumInfo
 
struct  MeshInFrustumInfo
 
struct  PipelineInFrustumInfo
 

Public Attributes

std::vector< PipelineInFrustumInfovOpaquePipelines
 
std::vector< PipelineInFrustumInfovTransparentPipelines
 

Detailed Description

Groups information about meshes in active camera's frustum.

Member Data Documentation

◆ vOpaquePipelines

std::vector<PipelineInFrustumInfo> ne::Renderer::MeshesInFrustum::vOpaquePipelines

Meshes in frustum that use opaque pipeline.

◆ vTransparentPipelines

std::vector<PipelineInFrustumInfo> ne::Renderer::MeshesInFrustum::vTransparentPipelines

Meshes in frustum that use pipeline with pixel blending.


The documentation for this struct was generated from the following file: