Nameless Engine
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#include <Renderer.h>
Classes | |
struct | MaterialInFrustumInfo |
struct | MeshInFrustumInfo |
struct | PipelineInFrustumInfo |
Public Attributes | |
std::vector< PipelineInFrustumInfo > | vOpaquePipelines |
std::vector< PipelineInFrustumInfo > | vTransparentPipelines |
Groups information about meshes in active camera's frustum.
std::vector<PipelineInFrustumInfo> ne::Renderer::MeshesInFrustum::vOpaquePipelines |
Meshes in frustum that use opaque pipeline.
std::vector<PipelineInFrustumInfo> ne::Renderer::MeshesInFrustum::vTransparentPipelines |
Meshes in frustum that use pipeline with pixel blending.