Nameless Engine
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#include <Renderer.h>
Public Attributes | |
Material * | pMaterial = nullptr |
std::vector< MeshInFrustumInfo > | vMeshes |
Groups information about meshes that use the same material.
std::vector<MeshInFrustumInfo> ne::Renderer::MeshesInFrustum::MaterialInFrustumInfo::vMeshes |
Meshes that use pMaterial.