#include <EngineShaderNames.hpp>
Groups MeshNode's shader names.
◆ getFragmentShaderName()
static std::string ne::EngineShaderNames::MeshNode::getFragmentShaderName |
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inlinestatic |
Returns a globally unique name of the pixel/fragment shader used by mesh nodes.
- Returns
- Shader name.
◆ getVertexShaderName()
static std::string ne::EngineShaderNames::MeshNode::getVertexShaderName |
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inlinestatic |
Returns a globally unique name of the vertex shader used by mesh nodes.
- Returns
- Shader name.
The documentation for this struct was generated from the following file: