Nameless Engine
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ne::EngineShaderNames::MeshNode Struct Reference

#include <EngineShaderNames.hpp>

Static Public Member Functions

static std::string getVertexShaderName ()
 
static std::string getFragmentShaderName ()
 

Detailed Description

Groups MeshNode's shader names.

Member Function Documentation

◆ getFragmentShaderName()

static std::string ne::EngineShaderNames::MeshNode::getFragmentShaderName ( )
inlinestatic

Returns a globally unique name of the pixel/fragment shader used by mesh nodes.

Returns
Shader name.

◆ getVertexShaderName()

static std::string ne::EngineShaderNames::MeshNode::getVertexShaderName ( )
inlinestatic

Returns a globally unique name of the vertex shader used by mesh nodes.

Returns
Shader name.

The documentation for this struct was generated from the following file: