Nameless Engine
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#include <LightingShaderResourceManager.h>
Public Attributes | |
glm::mat4 | inverseProjectionMatrix = glm::identity<glm::mat4>() |
unsigned int | iRenderTargetWidth = 0 |
unsigned int | iRenderTargetHeight = 0 |
Data that is used to convert coordinates from screen space to view space.
glm::mat4 ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ScreenToViewData::inverseProjectionMatrix = glm::identity<glm::mat4>() |
Inverse of the projection matrix.
unsigned int ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ScreenToViewData::iRenderTargetHeight = 0 |
Height of the viewport (might be smaller that the actual screen size).
unsigned int ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ScreenToViewData::iRenderTargetWidth = 0 |
Width of the viewport (might be smaller that the actual screen size).