Nameless Engine
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ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ThreadGroupCount Struct Reference

#include <LightingShaderResourceManager.h>

Public Attributes

unsigned int iThreadGroupCountX = 0
 
unsigned int iThreadGroupCountY = 0
 

Detailed Description

Stores some additional information (some information not available as built-in semantics).

Member Data Documentation

◆ iThreadGroupCountX

unsigned int ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ThreadGroupCount::iThreadGroupCountX = 0

Total number of thread groups dispatched in the X direction.

◆ iThreadGroupCountY

unsigned int ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ThreadGroupCount::iThreadGroupCountY = 0

Total number of thread groups dispatched in the Y direction.


The documentation for this struct was generated from the following file: