Nameless Engine
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#include <InputManager.h>
Public Member Functions | |
ActionState (std::variant< KeyboardKey, MouseButton > key) | |
Public Attributes | |
bool | bIsPressed |
std::variant< KeyboardKey, MouseButton > | key |
Holds current action state.
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inline |
Initialize action state.
key | Action key. |
bool ne::ActionState::bIsPressed |
Whether the key is pressed or not.
std::variant<KeyboardKey, MouseButton> ne::ActionState::key |
Action key.