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ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader Struct Reference

#include <LightingShaderResourceManager.h>

Classes

struct  ComputeShader
 
struct  GlobalCountersIntoLightIndexList
 
struct  ShaderResources
 
struct  ThreadGroupCount
 

Detailed Description

Groups shader data for compute shader that does light culling.


The documentation for this struct was generated from the following file: