Nameless Engine
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ne::Globals::WorldDirection Struct Reference

#include <Globals.h>

Static Public Attributes

static const glm::vec3 up = glm::vec3(0.0F, 0.0F, 1.0F)
 
static const glm::vec3 right = glm::vec3(0.0F, 1.0F, 0.0F)
 
static const glm::vec3 forward = glm::vec3(1.0F, 0.0F, 0.0F)
 

Detailed Description

Groups vectors that point along world axes X, Y and Z.

Member Data Documentation

◆ forward

const glm::vec3 ne::Globals::WorldDirection::forward = glm::vec3(1.0F, 0.0F, 0.0F)
inlinestatic

Vector that points in world's forward direction.

◆ right

const glm::vec3 ne::Globals::WorldDirection::right = glm::vec3(0.0F, 1.0F, 0.0F)
inlinestatic

Vector that points in world's right direction.

◆ up

const glm::vec3 ne::Globals::WorldDirection::up = glm::vec3(0.0F, 0.0F, 1.0F)
inlinestatic

Vector that points in world's up direction.


The documentation for this struct was generated from the following file: