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Nameless Engine
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#include <Renderer.h>
Public Attributes | |
| Pipeline * | pPipeline = nullptr |
| std::vector< MaterialInFrustumInfo > | vMaterials |
Stores information about materials that use a specific pipeline.
| std::vector<MaterialInFrustumInfo> ne::Renderer::MeshesInFrustum::PipelineInFrustumInfo::vMaterials |
Materials that use pPipeline.