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Nameless Engine
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Public Attributes | |
| std::unique_ptr< GpuResource > | pTexture |
| size_t | iActiveTextureHandleCount = 0 |
Groups information about a GPU resource that stores a texture.
| size_t ne::TextureManager::TextureResource::iActiveTextureHandleCount = 0 |
Describes how much active texture handles there are that point to pTexture.
| std::unique_ptr<GpuResource> ne::TextureManager::TextureResource::pTexture |
Texture stored in GPU memory.