Nameless Engine
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ne::TextureManager::TextureResource Struct Reference

Public Attributes

std::unique_ptr< GpuResourcepTexture
 
size_t iActiveTextureHandleCount = 0
 

Detailed Description

Groups information about a GPU resource that stores a texture.

Member Data Documentation

◆ iActiveTextureHandleCount

size_t ne::TextureManager::TextureResource::iActiveTextureHandleCount = 0

Describes how much active texture handles there are that point to pTexture.

◆ pTexture

std::unique_ptr<GpuResource> ne::TextureManager::TextureResource::pTexture

Texture stored in GPU memory.


The documentation for this struct was generated from the following file: