Nameless Engine
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#include <LightingShaderResourceManager.h>
Public Attributes | |
unsigned int | iPointLightListOpaque = 0 |
unsigned int | iSpotlightListOpaque = 0 |
unsigned int | iPointLightListTransparent = 0 |
unsigned int | iSpotlightListTransparent = 0 |
Global counters (indices) into the light lists.
unsigned int ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::GlobalCountersIntoLightIndexList::iPointLightListOpaque = 0 |
Index into point light index light for opaque geometry.
unsigned int ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::GlobalCountersIntoLightIndexList::iPointLightListTransparent = 0 |
Index into point light index light for transparent geometry.
unsigned int ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::GlobalCountersIntoLightIndexList::iSpotlightListOpaque = 0 |
Index into spotlight index light for opaque geometry.
unsigned int ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::GlobalCountersIntoLightIndexList::iSpotlightListTransparent = 0 |
Index into spotlight index light for transparent geometry.