|
Nameless Engine
|
#include <DescriptorSetLayoutGenerator.h>
Public Attributes | |
| GlslResourceType | resourceType |
| std::string | sResourceName |
Contains information about a descriptor set layout binding.
| GlslResourceType ne::DescriptorSetLayoutGenerator::Collected::DescriptorSetLayoutBindingInfo::resourceType |
Type of the shader resource.
| std::string ne::DescriptorSetLayoutGenerator::Collected::DescriptorSetLayoutBindingInfo::sResourceName |
Name of the resource (written in the GLSL code).