Nameless Engine
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#include <DescriptorSetLayoutGenerator.h>
Public Attributes | |
GlslResourceType | resourceType |
std::string | sResourceName |
Contains information about a descriptor set layout binding.
GlslResourceType ne::DescriptorSetLayoutGenerator::Collected::DescriptorSetLayoutBindingInfo::resourceType |
Type of the shader resource.
std::string ne::DescriptorSetLayoutGenerator::Collected::DescriptorSetLayoutBindingInfo::sResourceName |
Name of the resource (written in the GLSL code).