Here is a list of all documented class members with links to the class documentation for each member:
- g -
- GameInstance() : ne::GameInstance
- GameManager() : ne::GameManager
- gcPointers : ne::EditorGameInstance
- generalData : ne::LightingShaderResourceManager::GpuData
- generalLightingDataDescriptorType : ne::LightingShaderResourceManager
- generateCompute() : ne::DescriptorSetLayoutGenerator, ne::RootSignatureGenerator
- generateComputePipelineForShader() : ne::VulkanPipeline
- generateComputePso() : ne::DirectXPso
- generateFreeFileName() : ne::ConfigManager
- generateGraphics() : ne::DescriptorSetLayoutGenerator, ne::RootSignatureGenerator
- generateGraphicsPipeline() : ne::VulkanPipeline
- generateGraphicsPso() : ne::DirectXPso
- generateLayoutBinding() : ne::DescriptorSetLayoutGenerator
- generateSingleDescriptorDescription() : ne::RootSignatureGenerator::RootParameter
- generateTableRange() : ne::RootSignatureGenerator::RootParameter
- get() : ne::GameManager, ne::GLFW, ne::Logger, ne::UniqueValueGenerator
- getAABB() : ne::MeshNode
- getActionEvent() : ne::InputManager
- getActionEventBindings() : ne::GameInstance, ne::Node
- getActiveCamera() : ne::CameraManager
- getActualIndex() : ne::ShaderArrayIndex
- getAliveNodeCount() : ne::Node
- getAllActionEvents() : ne::InputManager
- getAllAxisEvents() : ne::InputManager
- getAllFileNames() : ne::ConfigManager
- getAllFrameResources() : ne::FrameResourceManager
- getAllKeysOfSection() : ne::ConfigManager
- getAllSections() : ne::ConfigManager
- getAmbientLight() : ne::EnvironmentNode
- getAntialiasingQuality() : ne::RenderSettings
- getApplicationName() : ne::Globals
- getArrayForShaderResource() : ne::DynamicCpuWriteShaderResourceArrayManager
- getArrayIndexManagerBasedOnShadowMapType() : ne::ShadowMapManager
- getAvailableMaterialSlotCount() : ne::MeshNode
- getAveragePointLightNumPerTileMacro() : ne::EngineShaderConstantMacros::ForwardPlus
- getAverageSpotLightNumPerTileMacro() : ne::EngineShaderConstantMacros::ForwardPlus
- getAxisEvent() : ne::InputManager
- getAxisEventBindings() : ne::GameInstance, ne::Node
- getBackBufferFormat() : ne::DirectXRenderer
- getBackupFileExtension() : ne::ConfigManager
- getBinaryFieldSerializers() : ne::FieldSerializerManager
- getBindedCubemapFaceDescriptorCpuHandle() : ne::DirectXResource
- getBindedDescriptorCpuHandle() : ne::DirectXResource
- getBindedDescriptorGpuHandle() : ne::DirectXResource
- getBindedResources() : ne::GlobalShaderResourceBinding
- getBuilder() : ne::Window
- getCalculateFrustumGridComputeShaderName() : ne::EngineShaderNames::ForwardPlus
- getCalculateGridFrustumComputeShader() : ne::EngineShaders::ForwardPlus
- getCalledEveryFrameNodeCount() : ne::GameInstance, ne::GameManager, ne::World
- getCalledEveryFrameNodes() : ne::World
- getCameraFrustum() : ne::CameraProperties
- getCameraManager() : ne::GameInstance, ne::GameManager
- getCameraProperties() : ne::CameraNode
- getCapacity() : ne::DynamicCpuWriteShaderResourceArray
- getCapacityStepSize() : ne::DynamicCpuWriteShaderResourceArray
- getCategoryDirectory() : ne::ConfigManager
- getCbvSrvUavHeap() : ne::DirectXResourceManager
- getChildNodeOfType() : ne::Node
- getChildNodes() : ne::Node
- getClassForGuid() : ne::Serializable
- getClosestSpatialParent() : ne::SpatialNode
- getColorPipeline() : ne::Material
- getCommandPool() : ne::VulkanRenderer
- getCompiledBlob() : ne::HlslShader
- getCompiledBytecode() : ne::GlslShader
- getComputePipelineCount() : ne::PipelineManager::ComputePipelines
- getComputePipelineForShader() : ne::PipelineManager::ComputePipelines
- getComputeShaderModel() : ne::HlslShader
- getComputeShaderName() : ne::ComputePipelineConfiguration, ne::ComputeShaderInterface, ne::PipelineConfiguration
- getComputeShadersForGraphicsQueueExecution() : ne::PipelineManager::ComputePipelines, ne::PipelineManager
- getComputeTextureSampler() : ne::VulkanRenderer
- getConfigFormatExtension() : ne::ConfigManager
- getConfiguration() : ne::Pipeline
- getConfigurationFileName() : ne::RenderSettings
- getConfigurationFileSectionName() : ne::ShaderDescription
- getCurrentAliveMaterialCount() : ne::Material
- getCurrentAllocationCount() : ne::KtxLoadingCallbackManager
- getCurrentAmountOfShadersInMemory() : ne::Shader
- getCurrentAxisEventState() : ne::InputManager
- getCurrentBackBufferResource() : ne::DirectXRenderer
- getCurrentCameraMode() : ne::CameraProperties
- getCurrentComputePipelineCount() : ne::PipelineManager
- getCurrentFrameResource() : ne::FrameResourceManager
- getCurrentGraphicsPipelineCount() : ne::PipelineManager
- getCurrentIndexIntoArray() : ne::ShaderLightArraySlot
- getCurrentlyUsedGpuName() : ne::DirectXRenderer, ne::Renderer, ne::VulkanRenderer
- getCurrentStateInfo() : ne::DirectXResourceManager, ne::GpuResourceManager, ne::VulkanResourceManager
- getCursor() : ne::WindowCursor
- getCursorPosition() : ne::Window
- getD3dCommandList() : ne::DirectXRenderer
- getD3dCommandQueue() : ne::DirectXRenderer
- getD3dDevice() : ne::DirectXRenderer
- getData() : ne::PipelineShaderConstantsManager
- getDateTime() : ne::Logger
- getDebugOnlyLoggingPrefix() : ne::Globals
- getDefaultMaterial() : ne::MeshNode
- getDefaultWorldSize() : ne::Globals
- getDepthBufferFormatNoMultisampling() : ne::DirectXRenderer
- getDepthImageFormat() : ne::VulkanRenderer
- getDepthOnlyPipeline() : ne::Material
- getDepthOnlyRenderPass() : ne::VulkanRenderer
- getDepthStencilBufferFormat() : ne::DirectXRenderer
- getDepthTextureNoMultisampling() : ne::DirectXRenderer, ne::Renderer, ne::VulkanRenderer
- getDescription() : ne::ShaderCacheInvalidationReasonDescription
- getDescriptor() : ne::DirectXResource
- getDescriptorHeap() : ne::DirectXDescriptor
- getDescriptorRange() : ne::DirectXDescriptor
- getDescriptorSetLayoutInfo() : ne::GlslShader
- getDescriptorSize() : ne::DirectXDescriptorHeap
- getDescriptorTypesHandledByThisHeap() : ne::DirectXDescriptorHeap
- getDiffuseColor() : ne::Material
- getDirectionalLightDataArray() : ne::LightingShaderResourceManager
- getDirectionalLightNodeShadowMappingInfo() : ne::Renderer
- getDirectionalLightsShaderResourceName() : ne::LightingShaderResourceManager
- getDirectionalShadowMapsShaderResourceName() : ne::ShadowMapManager
- getDirectoryWithLogs() : ne::Logger
- getDrawCallCounter() : ne::Renderer
- getDsvHeap() : ne::DirectXResourceManager
- getDynamicCpuWriteShaderResourceArrayManager() : ne::GpuResourceManager
- getEditorCamera() : ne::EditorGameInstance
- getEditorWindowTitle() : ne::EditorGameInstance
- getElapsedTimeInMs() : ne::Timer
- getElementCount() : ne::GpuResource, ne::UploadBuffer
- getElementSize() : ne::DynamicCpuWriteShaderResourceArray
- getElementSizeInBytes() : ne::GpuResource, ne::UploadBuffer
- getEngineDirectoryName() : ne::Globals
- getExecutionGroup() : ne::ComputeShaderInterface
- getExecutionStage() : ne::ComputeShaderInterface
- getFarClipPlaneDistance() : ne::CameraProperties
- getFieldSerializers() : ne::FieldSerializerManager
- getFileHash() : ne::ShaderDescription
- getFilePath() : ne::ConfigManager
- getFpsLimit() : ne::RenderSettings
- getFragmentShader() : ne::EngineShaders::MeshNode, ne::EngineShaders::PointLight
- getFragmentShaderName() : ne::ColorPipelineConfiguration, ne::DepthPipelineConfiguration, ne::EngineShaderNames::MeshNode, ne::EngineShaderNames::PointLight, ne::PipelineConfiguration
- getFrameConstants() : ne::Renderer
- getFrameConstantsShaderResourceName() : ne::Shader
- getFrameResourceCount() : ne::FrameResourceManager
- getFrameResourceManager() : ne::Renderer
- getFramesPerSecond() : ne::RenderStatistics
- getFreeProgressProfileName() : ne::ConfigManager
- getFullErrorMessage() : ne::Error
- getGameInstance() : ne::GameManager, ne::Node
- getGameManager() : ne::Renderer
- getGarbageCollectorRunIntervalInSec() : ne::GameInstance, ne::GameManager
- getGeneralLightingDataShaderResourceName() : ne::LightingShaderResourceManager
- getGlfwWindow() : ne::Window
- getGlobalShaderResourceBindingManager() : ne::Renderer
- getGpuDescriptorHandleToRangeStart() : ne::ContinuousDirectXDescriptorRange
- getGpuToUse() : ne::RenderSettings
- getGraphicsPipelineForMaterial() : ne::PipelineManager
- getGraphicsPipelines() : ne::PipelineManager
- getGraphicsQueue() : ne::VulkanRenderer
- getGraphicsType() : ne::ColorPipelineConfiguration, ne::ComputePipelineConfiguration, ne::DepthPipelineConfiguration, ne::PipelineConfiguration
- getGuid() : ne::Guid
- getHandledShaderResourceName() : ne::DynamicCpuWriteShaderResourceArray
- getHeapCapacity() : ne::DirectXDescriptorHeap
- getHeapGrowSize() : ne::DirectXDescriptorHeap
- getHeapSize() : ne::DirectXDescriptorHeap
- getIdsFromFile() : ne::Serializable
- getImportedFileName() : ne::TextureImporter
- getIndexBufferInfoForMaterialSlot() : ne::MeshNode
- getIndexIntoArray() : ne::DynamicCpuWriteShaderResourceArraySlot
- getIndexIntoShadowPassInfoShaderArray() : ne::DirectionalLightNode, ne::PointLightNode, ne::SpotlightNode
- getIndices() : ne::MeshData
- getInformationForSerialization() : ne::Node
- getInitialMessage() : ne::Error
- getInputManager() : ne::GameInstance
- getInstance() : ne::VulkanRenderer
- getInternalBufferResource() : ne::VulkanResource
- getInternalCubemapImageView() : ne::VulkanResource
- getInternalData() : ne::DirectXDescriptorHeap
- getInternalHeap() : ne::DirectXDescriptorHeap
- getInternalImage() : ne::VulkanResource
- getInternalImageView() : ne::VulkanResource
- getInternalImageViewDepthAspect() : ne::VulkanResource
- getInternalResource() : ne::DirectXResource, ne::UploadBuffer
- getInternalResourceMemory() : ne::VulkanResource
- getInternalResources() : ne::DirectXPso, ne::DynamicCpuWriteShaderResourceArray, ne::LightingShaderResourceManager, ne::ShaderLightArray, ne::ShaderPack, ne::ShadowMapManager, ne::VulkanPipeline
- getKtxSubAllocatorCallbacks() : ne::KtxLoadingCallbackManager
- getLastFrameCulledLightCount() : ne::RenderStatistics
- getLastFrameCulledMeshCount() : ne::RenderStatistics
- getLastFrameDrawCallCount() : ne::RenderStatistics
- getLightColor() : ne::DirectionalLightNode, ne::PointLightNode, ne::SpotlightNode
- getLightCullingComputeShader() : ne::EngineShaders::ForwardPlus
- getLightCullingComputeShaderName() : ne::EngineShaderNames::ForwardPlus
- getLightDistance() : ne::PointLightNode, ne::SpotlightNode
- getLightGridTileSizeMacro() : ne::EngineShaderConstantMacros::ForwardPlus
- getLightingShaderResourceManager() : ne::Renderer
- getLightInnerConeAngle() : ne::SpotlightNode
- getLightIntensity() : ne::DirectionalLightNode, ne::PointLightNode, ne::SpotlightNode
- getLightOuterConeAngle() : ne::SpotlightNode
- getLogicalDevice() : ne::VulkanRenderer
- getMainRenderPass() : ne::VulkanRenderer
- getMaterial() : ne::MeshNode
- getMaterialGpuResources() : ne::Material
- getMaterialName() : ne::Material
- getMaterialsThatUseThisPipeline() : ne::Pipeline
- getMaxConstantsSizeInBytes() : ne::PipelineShaderConstantsManager
- getMaxDepth() : ne::Renderer
- getMaxLightConeAngle() : ne::SpotlightNode
- getMaxSupportedAntialiasingQuality() : ne::DirectXRenderer, ne::Renderer, ne::RenderSettings, ne::VulkanRenderer
- getMemoryAllocator() : ne::KtxLoadingCallbackManager
- getMeshData() : ne::MeshNode
- getMeshesInCameraFrustum() : ne::Renderer
- getMeshGpuResources() : ne::MeshNode
- getMeshShaderConstantBufferName() : ne::MeshNode
- getMeshShaderConstants() : ne::MeshNode
- getMinDepth() : ne::Renderer
- getMsaaQualityLevel() : ne::DirectXRenderer
- getMsaaSampleCount() : ne::VulkanRenderer
- getName() : ne::Timer
- getNearClipPlaneDistance() : ne::CameraProperties
- getNodeId() : ne::Node
- getNodeName() : ne::Node
- getNoLongerUsedDescriptorCount() : ne::DirectXDescriptorHeap
- getOffsetFromRangeStartOnCurrentFrame() : ne::DirectXDescriptor
- getOffsetInDescriptorsOnCurrentFrame() : ne::DirectXDescriptor
- getOpacity() : ne::Material, ne::Window
- getOrbitalModeProperties() : ne::CameraProperties
- getOrbitalTargetLocation() : ne::CameraNode
- getOwnerResource() : ne::DirectXDescriptor
- getParentNode() : ne::Node
- getParentNodeOfType() : ne::Node
- getPathDeserializedFromRelativeToRes() : ne::Serializable
- getPathToBaseConfigDirectory() : ne::ProjectPaths
- getPathToCompiledShader() : ne::Shader
- getPathToCompiledShadersDirectory() : ne::ProjectPaths
- getPathToConfigurationFile() : ne::RenderSettings
- getPathToDiffuseTextureResource() : ne::Material
- getPathToEngineConfigsDirectory() : ne::ProjectPaths
- getPathToLogsDirectory() : ne::ProjectPaths
- getPathToPlayerProgressDirectory() : ne::ProjectPaths
- getPathToPlayerSettingsDirectory() : ne::ProjectPaths
- getPathToResDirectory() : ne::ProjectPaths
- getPathToResourceRelativeRes() : ne::TextureHandle
- getPathToShaderCacheDirectory() : ne::ShaderFilesystemPaths
- getPathToTextureResource() : ne::GlslShaderTextureResourceBinding
- getPhysicalDevice() : ne::KtxLoadingCallbackManager, ne::VulkanRenderer
- getPipeline() : ne::ComputeShaderInterface, ne::PipelineSharedPtr
- getPipelineIdentifier() : ne::Pipeline
- getPipelineManager() : ne::Renderer
- getPipelineManagerForNewMaterial() : ne::Material
- getPixelShaderMacrosForCurrentState() : ne::Material
- getPixelShaderModel() : ne::HlslShader
- getPixelShaderName() : ne::Material
- getPointLightDataArray() : ne::LightingShaderResourceManager
- getPointLightNodeShadowMapHandle() : ne::Renderer
- getPointLightShadowPassLightInfoArrayIndex() : ne::Renderer
- getPointLightsInCameraFrustumIndicesShaderResourceName() : ne::LightingShaderResourceManager
- getPointLightsShaderResourceName() : ne::LightingShaderResourceManager
- getPointLightWorldLocationsShaderResourceName() : ne::LightingShaderResourceManager
- getPointShadowMapsShaderResourceName() : ne::ShadowMapManager
- getPrepareLightCullingComputeShader() : ne::EngineShaders::ForwardPlus
- getPrepareLightCullingComputeShaderName() : ne::EngineShaderNames::ForwardPlus
- getProjectionMatrix() : ne::CameraProperties
- getRangeCapacity() : ne::ContinuousDirectXDescriptorRange
- getRangeGrowSize() : ne::ContinuousDirectXDescriptorRange
- getRangeName() : ne::ContinuousDirectXDescriptorRange
- getRangeSize() : ne::ContinuousDirectXDescriptorRange
- getRangeStartInHeap() : ne::ContinuousDirectXDescriptorRange
- getReceivingInputNodes() : ne::World
- getRecommendedSwapChainBufferCount() : ne::Renderer
- getRefreshRate() : ne::RenderSettings
- getRelativeLocation() : ne::SpatialNode
- getRelativeRotation() : ne::SpatialNode
- getRelativeRotationMatrix() : ne::SpatialNode
- getRelativeScale() : ne::SpatialNode
- getRenderer() : ne::ComputeShaderInterface, ne::GpuResourceManager, ne::Pipeline, ne::PipelineManager, ne::Shader, ne::ShadowMapArrayIndexManager, ne::ShadowMapManager, ne::Window
- getRenderResolution() : ne::RenderSettings
- getRenderResourcesMutex() : ne::Renderer
- getRenderSettings() : ne::Renderer
- getRenderStatistics() : ne::Renderer
- getRenderTargetSize() : ne::DirectXRenderer, ne::Renderer, ne::VulkanRenderer
- getRequiredFragmentShaderMacros() : ne::ColorPipelineConfiguration, ne::PipelineConfiguration
- getRequiredVertexShaderMacros() : ne::PipelineConfiguration
- getRequiredVulkanInstanceExtensions() : ne::VulkanRenderer
- getResource() : ne::ShaderCpuWriteResourceBindingUniquePtr, ne::ShaderTextureResourceBindingUniquePtr, ne::TextureHandle
- getResourceDataSizeInBytes() : ne::ShaderCpuWriteResourceBinding
- getResourceManager() : ne::GpuResource, ne::Renderer
- getResourceName() : ne::GpuResource
- getResources() : ne::ShaderCpuWriteResourceBindingManager, ne::ShaderTextureResourceBindingManager, ne::ShadowMapHandle
- getResourcesDirectoryName() : ne::Globals
- getRootNode() : ne::World
- getRootParameterIndex() : ne::DirectXPso
- getRootSignatureInfo() : ne::HlslShader
- getRoughness() : ne::Material
- getRtvHeap() : ne::DirectXResourceManager
- getSerializationType() : ne::Serialize
- getShader() : ne::ShaderPack
- getShaderArrayResourceName() : ne::ShadowMapArrayIndexManager
- getShaderCacheBaseFileName() : ne::ShaderFilesystemPaths
- getShaderCompilerVersion() : ne::HlslShader
- getShaderConstants() : ne::Pipeline
- getShaderCpuWriteResourceManager() : ne::Renderer
- getShaderInputElementDescription() : ne::HlslVertexFormatDescription, ne::MeshNodeHlslVertexFormatDescription
- getShaderManager() : ne::Renderer
- getShaderName() : ne::Shader, ne::ShaderPack
- getShaderResourceName() : ne::GlobalShaderResourceBinding, ne::ShaderLightArray, ne::ShaderResourceBindingBase
- getShaderSourceFileHash() : ne::HlslShader
- getShaderTextureResourceManager() : ne::Renderer
- getShaderType() : ne::Shader, ne::ShaderPack
- getShadowMapFormat() : ne::DirectXRenderer, ne::VulkanRenderer
- getShadowMapHandle() : ne::DirectionalLightNode, ne::PointLightNode, ne::SpotlightNode
- getShadowMapManager() : ne::GpuResourceManager
- getShadowMappingDirectionalSpotPipeline() : ne::Material
- getShadowMappingPointLightColorTargetFormat() : ne::DirectXRenderer, ne::VulkanRenderer
- getShadowMappingPointPipeline() : ne::Material
- getShadowMappingRenderPass() : ne::VulkanRenderer
- getShadowMappingUsage() : ne::DepthPipelineConfiguration, ne::PipelineConfiguration
- getShadowMapSize() : ne::ShadowMapHandle
- getShadowMapType() : ne::ShadowMapHandle
- getShadowPassDepthBias() : ne::ShadowMapManager
- getShadowPassDepthSlopeFactor() : ne::ShadowMapManager
- getShadowPassLightInfoArray() : ne::LightingShaderResourceManager
- getShadowPassLightInfoArrayShaderResourceName() : ne::LightingShaderResourceManager
- getShadowQuality() : ne::RenderSettings
- getShadowTextureSampler() : ne::VulkanRenderer
- getShape() : ne::PointLightNode, ne::SpotlightNode
- getSize() : ne::DynamicCpuWriteShaderResourceArray, ne::Window
- getSizeInBytes() : ne::DynamicCpuWriteShaderResourceArray
- getSpawnDespawnMutex() : ne::Node
- getSpawnedMeshNodesThatUseThisMaterial() : ne::Material
- getSpecularColor() : ne::Material
- getSpotlightDataArray() : ne::LightingShaderResourceManager
- getSpotlightNodeShadowMappingInfo() : ne::Renderer
- getSpotlightsInCameraFrustumIndicesShaderResourceName() : ne::LightingShaderResourceManager
- getSpotlightsShaderResourceName() : ne::LightingShaderResourceManager
- getSpotShadowMapsShaderResourceName() : ne::ShadowMapManager
- getSrvDescriptorRange() : ne::DirectXShadowMapArrayIndexManager, ne::HlslShaderTextureResourceBinding
- getStartCount() : ne::Timer
- getStaticComparisonSamplerDescription() : ne::HlslShader
- getStaticSamplerDescription() : ne::HlslShader
- getStaticSamplerShaderRegisterSpace() : ne::HlslShader
- getSubscriberCount() : ne::NodeNotificationBroadcaster< FunctionReturnType(FunctionArgs...)>
- getSupportedDisplayModes() : ne::DirectXRenderer
- getSupportedGpuNames() : ne::DirectXRenderer, ne::Renderer, ne::VulkanRenderer
- getSupportedRefreshRates() : ne::DirectXRenderer, ne::Renderer, ne::VulkanRenderer
- getSupportedRenderResolutions() : ne::DirectXRenderer, ne::Renderer, ne::VulkanRenderer
- getSwapChainExtent() : ne::VulkanRenderer
- getTexture() : ne::TextureManager
- getTextureFilteringQuality() : ne::RenderSettings
- getTextureIndexInShaderArray() : ne::GlslShaderTextureResourceBinding
- getTextureInMemoryCount() : ne::TextureManager
- getTextureManager() : ne::GpuResourceManager
- getTextureQuality() : ne::RenderSettings
- getTextureSampler() : ne::VulkanRenderer
- getThreadGroupCountX() : ne::ComputeShaderInterface
- getThreadGroupCountY() : ne::ComputeShaderInterface
- getThreadGroupCountZ() : ne::ComputeShaderInterface
- getTickGroup() : ne::Node
- getTimeSincePrevFrameInSec() : ne::GameManager
- getTimeSpentLastFrameOnFrustumCullingLights() : ne::RenderStatistics
- getTimeSpentLastFrameOnFrustumCullingMeshes() : ne::RenderStatistics
- getTimeSpentLastFrameWaitingForGpu() : ne::RenderStatistics
- getTitle() : ne::Window
- getTotalAliveResourceCount() : ne::GpuResourceManager
- getTotalApplicationTimeInSec() : ne::GameInstance
- getTotalErrorsProduced() : ne::Logger
- getTotalSize() : ne::MeshNodesThatUseThisMaterial
- getTotalSizeInBytes() : ne::PipelineShaderConstantsManager
- getTotalSpawnedNodeCount() : ne::GameInstance, ne::GameManager, ne::World
- getTotalVideoMemoryInMb() : ne::DirectXResourceManager, ne::GpuResourceManager, ne::Renderer, ne::VulkanResourceManager
- getTotalWarningsProduced() : ne::Logger
- getType() : ne::DirectXRenderer, ne::Renderer, ne::VulkanRenderer
- getUintConstantOffset() : ne::Pipeline
- getUintShaderConstantOffsetsFromPipelines() : ne::ShaderCpuWriteResourceBinding
- getUniqueWindowName() : ne::UniqueValueGenerator
- getUsedApiVersion() : ne::DirectXRenderer, ne::Renderer, ne::VulkanRenderer
- getUsedPipeline() : ne::ComputeShaderInterface
- getUsedVideoMemoryInMb() : ne::DirectXResourceManager, ne::GpuResourceManager, ne::Renderer, ne::VulkanResourceManager
- getUsedVulkanVersion() : ne::VulkanRenderer
- getValue() : ne::ConfigManager
- getVariableCount() : ne::PipelineShaderConstantsManager
- getVertexAttributeDescriptions() : ne::GlslVertexFormatDescription, ne::MeshNodeGlslVertexFormatDescription
- getVertexBindingDescription() : ne::GlslVertexFormatDescription, ne::MeshNodeGlslVertexFormatDescription
- getVertexBindingIndex() : ne::GlslVertexFormatDescription
- getVertexFormat() : ne::Shader
- getVertexLayoutBindingIndexMacros() : ne::GlslVertexFormatDescription, ne::MeshNodeGlslVertexFormatDescription
- getVertexSemanticLocations() : ne::HlslVertexFormatDescription, ne::MeshNodeHlslVertexFormatDescription
- getVertexShader() : ne::EngineShaders::MeshNode
- getVertexShaderMacrosForCurrentState() : ne::Material
- getVertexShaderModel() : ne::HlslShader
- getVertexShaderName() : ne::EngineShaderNames::MeshNode, ne::Material, ne::PipelineConfiguration
- getVerticalFov() : ne::CameraProperties
- getVertices() : ne::MeshData
- getVideoAdapter() : ne::DirectXRenderer
- getViewMatrix() : ne::CameraProperties
- getVisibility() : ne::RootSignatureGenerator::RootParameter
- getVisibleDistanceToNearClipPlaneRatio() : ne::ShadowMapManager
- getWindow() : ne::GameInstance, ne::GameManager, ne::Renderer
- getWorldForwardDirection() : ne::SpatialNode
- getWorldLocation() : ne::CameraProperties, ne::SpatialNode
- getWorldMatrix() : ne::SpatialNode
- getWorldRightDirection() : ne::SpatialNode
- getWorldRootNode() : ne::GameInstance, ne::GameManager, ne::Node
- getWorldRotation() : ne::SpatialNode
- getWorldRotationQuaternion() : ne::SpatialNode
- getWorldScale() : ne::SpatialNode
- getWorldSize() : ne::GameInstance, ne::GameManager, ne::World
- getWorldTimeInSeconds() : ne::GameInstance, ne::GameManager, ne::World
- getWorldUpDirection() : ne::SpatialNode
- GLFW() : ne::GLFW
- glfwFramebufferResizeCallback() : ne::Window
- glfwWindowFocusCallback() : ne::Window
- glfwWindowKeyboardCallback() : ne::Window
- glfwWindowMouseCallback() : ne::Window
- glfwWindowMouseCursorPosCallback() : ne::Window
- glfwWindowMouseScrollCallback() : ne::Window
- GlobalShaderResourceBinding() : ne::GlobalShaderResourceBinding
- GlobalShaderResourceBindingManager() : ne::GlobalShaderResourceBindingManager
- globalShaderResourceCbvs : ne::DirectXPso::InternalResources
- globalShaderResourceSrvs : ne::DirectXPso::InternalResources
- GlslComputeShaderInterface() : ne::GlslComputeShaderInterface
- GlslGlobalShaderResourceBinding() : ne::GlslGlobalShaderResourceBinding
- GlslShader() : ne::GlslShader
- GlslShaderCacheManager() : ne::GlslShaderCacheManager
- GlslShaderTextureResourceBinding() : ne::GlslShaderTextureResourceBinding
- GpuResource() : ne::GpuResource
- GpuResourceManager() : ne::GpuResourceManager
- Guid() : ne::Guid