Nameless Engine
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Here is a list of all documented class members with links to the class documentation for each member:
- v -
validComputeShaderMacroConfigurations :
ne::ShaderMacroConfigurations
validPixelShaderMacroConfigurations :
ne::ShaderMacroConfigurations
validVertexShaderMacroConfigurations :
ne::ShaderMacroConfigurations
variable_type :
ne::PipelineShaderConstantsManager
vBindedResources :
ne::GlobalShaderResourceBinding
vConstantsData :
ne::PipelineShaderConstantsManager
vCreatedCursors :
ne::Window
vCubemapFaces :
ne::DirectXResource::DescriptorsSameType
vCubeMapViews :
ne::VulkanResource
vDescriptorSets :
ne::DescriptorSetLayoutGenerator::Generated
,
ne::VulkanPipeline::InternalResources
vertexFormat :
ne::ShaderDescription
vFrameResources :
ne::FrameResourceManager
vGeneralDataGpuResources :
ne::LightingShaderResourceManager::GpuData
vGpuArrayLightDataResources :
ne::ShaderLightArray::Resources
vGpuResources :
ne::ShaderLightsInFrustumSingleType
vGraphicsQueueStagesGroups :
ne::QueuedForExecutionComputeShaders
viewData :
ne::CameraProperties::Data
viewMatrix :
ne::CameraProperties::Data::ViewData
,
ne::FrameConstants
viewProjectionMatrix :
ne::DirectionalLightNode::DirecionalLightShaderData
,
ne::FrameConstants
,
ne::ShadowPassLightShaderInfo
,
ne::SpotlightNode::SpotlightShaderData
vImageSemaphores :
ne::VulkanRenderer
vIndexBuffers :
ne::MeshNode::GpuResources::Mesh
,
ne::Renderer::MeshesInFrustum::MeshInFrustumInfo
vIndices :
ne::MeshData
visibility :
ne::RootSignatureGenerator::RootParameter
visibleDistanceToNearClipPlaneRatio :
ne::ShadowMapManager
visibleMeshNodes :
ne::MeshNodesThatUseThisMaterial
vLightIndicesInFrustum :
ne::ShaderLightsInFrustumSingleType
vMaterials :
ne::MeshNode
,
ne::Renderer::MeshesInFrustum::PipelineInFrustumInfo
vMeshes :
ne::Renderer::MeshesInFrustum::MaterialInFrustumInfo
vOpaquePipelines :
ne::Renderer::MeshesInFrustum
vPipelineTypes :
ne::GraphicsPipelineRegistry
vResourceData :
ne::ShaderCpuWriteResourceBinding
vRootParameters :
ne::RootSignatureGenerator::CollectedInfo
vRunningThreads :
ne::ThreadPool
vShaderLightNodeArray :
ne::ShaderLightsInFrustumSingleType
vShadersToBeRemoved :
ne::ShaderManager::ShaderData
vShadowMapArrayIndexManagers :
ne::ShadowMapManager::InternalResources
vShadowMappingFramebuffers :
ne::ShadowMapHandle::InternalResources
vShadowPassDataGroup :
ne::PointLightNode::ShaderData
vSlotsToBeUpdated :
ne::ShaderLightArray::Resources
vSpecialRootParameterIndices :
ne::DirectXPso::InternalResources
,
ne::RootSignatureGenerator::Generated
vSupportedFormats :
ne::VulkanRenderer::SwapChainSupportDetails
vSupportedGpuNames :
ne::DirectXRenderer
,
ne::VulkanRenderer
vSupportedPresentModes :
ne::VulkanRenderer::SwapChainSupportDetails
vSwapChainBuffers :
ne::DirectXRenderer
vSwapChainFramebuffersDepthOnlyRenderPass :
ne::VulkanRenderer
vSwapChainFramebuffersMainRenderPass :
ne::VulkanRenderer
vSwapChainImageFenceRefs :
ne::VulkanRenderer
vSwapChainImages :
ne::VulkanRenderer
vSwapChainImageViews :
ne::VulkanRenderer
vToBeUpdated :
ne::ShaderCpuWriteResourceBindingManager::Resources
vTransparentPipelines :
ne::Renderer::MeshesInFrustum
VulkanPipeline() :
ne::VulkanPipeline
VulkanRenderer() :
ne::VulkanRenderer
VulkanResource() :
ne::VulkanResource
VulkanResourceManager() :
ne::VulkanResourceManager
VulkanShadowMapArrayIndexManager() :
ne::VulkanShadowMapArrayIndexManager
vUsedDeviceExtensionNames :
ne::VulkanRenderer
vValidCharactersForShaderName :
ne::ShaderManager
vVertices :
ne::MeshData
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1.9.5