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- s -
- sActionEventSectionName : ne::InputManager
- sAxisEventSectionName : ne::InputManager
- sBackupFileExtension : ne::ConfigManager
- sBaseEngineDirectoryName : ne::Globals
- sCalculatedFrustumsShaderResourceName : ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeShader
- scissorRect : ne::DirectXRenderer
- sCompiledBytecodeHashKeyName : ne::Shader
- sCompilerVersion : ne::HlslShaderCacheManager::GlobalShaderCacheParameterNames
- sComputeInfoShaderResourceName : ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeShader
- sComputeShaderModel : ne::HlslShader
- sComputeShaderName : ne::ComputePipelineConfiguration, ne::ComputeShaderInterface
- sConfigurationFileSectionName : ne::ShaderDescription
- screenViewport : ne::DirectXRenderer
- sCsModel : ne::HlslShaderCacheManager::GlobalShaderCacheParameterNames
- sCustomAttributePrefix : ne::Serializable
- sDebugOnlyLoggingPrefix : ne::Globals
- sDepthTextureShaderResourceName : ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader
- sDescriptorSetLayoutSectionName : ne::GlslShader
- sDiffuseTexturePathRelativeRes : ne::Material
- sDirectionalLightsShaderResourceName : ne::LightingShaderResourceManager
- sEditorResourcesDirectoryName : ne::ProjectPaths
- sEngineDirectoryName : ne::ProjectPaths
- sEngineResourcesDirectoryName : ne::ProjectPaths
- serializationType : ne::Serialize
- sExternalNodeTreePathAttributeName : ne::Node
- sFilename : ne::SourceLocationInfo
- sFragmentShaderName : ne::ColorPipelineConfiguration
- sGameResourcesDirectoryName : ne::ProjectPaths
- sGcLeakReasons : ne::GameManager
- sGeneralLightingDataShaderResourceName : ne::LightingShaderResourceManager
- sGlobalCountersIntoLightIndexListShaderResourceName : ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader
- sGlobalShaderCacheInfoFileName : ne::ShaderCacheManager
- sGpuToUse : ne::RenderSettings
- sGuid : ne::Guid
- shaderArrayIndexManagers : ne::VulkanPipeline::InternalResources
- shaderCpuWriteResourceBindings : ne::MeshNode::GpuResources::ShaderResources
- shaderCpuWriteResources : ne::Material::GpuResources::ShaderResources
- shaderData : ne::DirectionalLightNode::ShaderData, ne::DirectionalLightNode::ShaderData::ShadowPassDataGroup, ne::PointLightNode::ShaderData, ne::PointLightNode::ShaderData::ShadowPassDataGroup, ne::SpotlightNode::ShaderData, ne::SpotlightNode::ShaderData::ShadowPassDataGroup
- shaderIncludeTreeHashes : ne::ShaderDescription
- shaderPipelines : ne::ShaderPipelines
- shaderResources : ne::Material::GpuResources, ne::MeshNode::GpuResources
- shadersInPack : ne::ShaderPack::InternalResources
- shaderTextureResources : ne::Material::GpuResources::ShaderResources, ne::MeshNode::GpuResources::ShaderResources
- shaderType : ne::Shader, ne::ShaderDescription, ne::ShaderPack
- shadowMapFormat : ne::DirectXRenderer, ne::VulkanRenderer
- shadowMappingPointLightColorTargetFormat : ne::DirectXRenderer, ne::VulkanRenderer
- shadowMappingUsage : ne::DepthPipelineConfiguration
- shadowMaps : ne::ShadowMapManager::InternalResources
- shadowMapType : ne::ShadowMapHandle
- shadowPassData : ne::DirectionalLightNode::ShaderData, ne::SpotlightNode::ShaderData
- sHandledShaderResourceName : ne::DynamicCpuWriteShaderResourceArray
- sHeapType : ne::DirectXDescriptorHeap
- sHlslSectionName : ne::HlslShader, ne::HlslShaderCacheManager
- sInitialIncludeChainText : ne::ShaderDescription
- sIsReleaseBuild : ne::ShaderCacheManager::GlobalShaderCacheParameterNames
- sLine : ne::SourceLocationInfo
- sLogFileExtension : ne::Logger
- sLoggerWorkingDirectory : ne::Logger
- sLogsDirectoryName : ne::ProjectPaths
- smallFloatEpsilon : ne::MathHelpers
- sMaterialName : ne::Material
- sMaterialShaderBufferName : ne::Material
- sMaterialShaderDiffuseTextureName : ne::Material
- sMeshShaderConstantBufferName : ne::MeshNode
- sMessage : ne::Error
- sName : ne::ShaderArrayIndexManager
- sNodeName : ne::Node
- sNothingToSerializeKey : ne::Serializable
- sObjectUniqueId : ne::DeserializedObjectInformation< SmartPointer, InnerType >, ne::SerializableObjectInformation
- sParentNodeIdAttributeName : ne::Node
- sPathRelativeToResKey : ne::Serializable
- sPathToResourceRelativeRes : ne::TextureHandle
- specularColor : ne::Material::MaterialShaderConstants, ne::Material
- speedDecreaseMultiplier : ne::EditorCameraNode
- speedIncreaseMultiplier : ne::EditorCameraNode
- sPixelShaderModel : ne::HlslShader
- sPixelShaderName : ne::Material
- sPointLightsInCameraFrustumIndicesShaderResourceName : ne::LightingShaderResourceManager
- sPointLightsShaderResourceName : ne::LightingShaderResourceManager
- sProgressDirectoryName : ne::ProjectPaths
- sPsModel : ne::HlslShaderCacheManager::GlobalShaderCacheParameterNames
- sRangeName : ne::ContinuousDirectXDescriptorRange
- sReflectionFileHashKeyName : ne::HlslShader
- sRenderer : ne::ShaderCacheManager::GlobalShaderCacheParameterNames
- sRenderSettingsConfigurationFileName : ne::RenderSettings
- sResDirectoryName : ne::Globals
- sResourceName : ne::DescriptorSetLayoutGenerator::Collected::DescriptorSetLayoutBindingInfo, ne::GpuResource
- sRootConstantsTypeName : ne::RootSignatureGenerator
- sRootConstantsVariableName : ne::RootSignatureGenerator
- srvResources : ne::HlslComputeShaderInterface
- sScreenToViewDataShaderResourceName : ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeShader
- sSettingsDirectoryName : ne::ProjectPaths
- sShaderArrayResourceName : ne::ShadowMapArrayIndexManager
- sShaderCacheBaseFileName : ne::ShaderFilesystemPaths
- sShaderCacheDirectoryName : ne::ProjectPaths
- sShaderEntryFunctionName : ne::ShaderDescription
- sShaderLightResourceName : ne::ShaderLightArray
- sShaderName : ne::Shader, ne::ShaderDescription, ne::ShaderPack
- sShaderParserVersion : ne::ShaderCacheManager::GlobalShaderCacheParameterNames
- sShaderReflectionFileExtension : ne::HlslShader
- sShaderResourceName : ne::GlobalShaderResourceBinding, ne::ShaderLightsInFrustumSingleType, ne::ShaderResourceBindingBase
- sShadowPassLightInfoShaderResourceName : ne::LightingShaderResourceManager
- sSourceFileHash : ne::HlslShader, ne::ShaderDescription
- sSpotlightsInCameraFrustumIndicesShaderResourceName : ne::LightingShaderResourceManager
- sSpotlightsShaderResourceName : ne::LightingShaderResourceManager
- sStringCanonicalTypeName : ne::StringFieldSerializer, ne::VectorFieldSerializer
- sSubEntityFieldNameKey : ne::Serializable, ne::SerializableObjectFieldSerializer
- stack : ne::Error
- startUpdateCallback : ne::ShaderLightArraySlot
- staticSamplers : ne::RootSignatureGenerator::CollectedInfo
- stencilResolveMode : ne::VulkanRenderer
- sTextureFormatExtension : ne::TextureManager
- sThreadGroupCountShaderResourceName : ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader
- sTimerName : ne::Timer
- sUsedGpuName : ne::VulkanRenderer
- sUsedVideoAdapter : ne::DirectXRenderer
- sVec2CanonicalTypeName1 : ne::GlmVecFieldSerializer
- sVec2CanonicalTypeName2 : ne::GlmVecFieldSerializer
- sVec3CanonicalTypeName1 : ne::GlmVecFieldSerializer
- sVec3CanonicalTypeName2 : ne::GlmVecFieldSerializer
- sVec4CanonicalTypeName1 : ne::GlmVecFieldSerializer
- sVec4CanonicalTypeName2 : ne::GlmVecFieldSerializer
- sVertexShaderModel : ne::HlslShader
- sVertexShaderName : ne::Material, ne::PipelineConfiguration
- sVsModel : ne::HlslShaderCacheManager::GlobalShaderCacheParameterNames
- swapChainExtent : ne::VulkanRenderer
- swapChainImageColorSpace : ne::VulkanRenderer
- swapChainImageFormat : ne::VulkanRenderer
- sWindowTitle : ne::Window, ne::WindowBuilderParameters