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- saveAdditionalCompilationResultsInfo() : ne::GlslShader, ne::HlslShader, ne::Shader
- saveAndResetTemporaryFrameStatistics() : ne::RenderStatistics
- saveConfigurationToDisk() : ne::RenderSettings
- saveFile() : ne::ConfigManager, ne::FileDialog
- saveToFile() : ne::InputManager
- selectDirectory() : ne::FileDialog
- SerializableObjectInformation() : ne::SerializableObjectInformation
- SerializableObjectInformationWithGcPointer() : ne::Node::SerializableObjectInformationWithGcPointer
- serialize() : ne::Serializable
- Serialize() : ne::Serialize
- serializeField() : ne::GlmVecFieldSerializer, ne::IBinaryFieldSerializer, ne::IFieldSerializer, ne::MeshDataBinaryFieldSerializer, ne::PrimitiveFieldSerializer, ne::SerializableObjectFieldSerializer, ne::StringFieldSerializer, ne::UnorderedMapFieldSerializer, ne::VectorFieldSerializer
- serializeFieldObject() : ne::SerializableObjectFieldSerializer
- serializeMultiple() : ne::Serializable
- serializeNodeTree() : ne::Node
- serializeShaderIncludeTree() : ne::ShaderDescription
- set() : ne::PipelineSharedPtr
- setActiveCamera() : ne::CameraManager
- setAmbientLight() : ne::EnvironmentNode, ne::LightingShaderResourceManager
- setAntialiasingQuality() : ne::RenderSettings
- setCallbackForTimeout() : ne::Timer
- setCallbackValidator() : ne::Timer
- setCameraMode() : ne::CameraNode
- setCursor() : ne::Window
- setCursorVisibility() : ne::Window
- setDefaultCursor() : ne::Window
- setDiffuseColor() : ne::Material
- setDiffuseTexture() : ne::Material
- setEnable() : ne::Timer
- setEnableTransparency() : ne::Material
- setFarClipPlaneDistance() : ne::CameraProperties
- setFov() : ne::CameraProperties
- setFpsLimit() : ne::RenderSettings
- setGameInstance() : ne::GameManager
- setGarbageCollectorRunInterval() : ne::GameInstance, ne::GameManager
- setGpuToUse() : ne::RenderSettings
- setIcon() : ne::Window
- setIgnoreInput() : ne::EditorCameraNode
- setIsCalledEveryFrame() : ne::Node
- setIsReceivingInput() : ne::Node
- setIsVisible() : ne::MeshNode
- setLightColor() : ne::DirectionalLightNode, ne::PointLightNode, ne::SpotlightNode
- setLightDistance() : ne::PointLightNode, ne::SpotlightNode
- setLightInnerConeAngle() : ne::SpotlightNode
- setLightIntensity() : ne::DirectionalLightNode, ne::PointLightNode, ne::SpotlightNode
- setLightOuterConeAngle() : ne::SpotlightNode
- setMaterial() : ne::MeshNode
- setMeshData() : ne::MeshNode
- setNearClipPlaneDistance() : ne::CameraProperties
- setNodeName() : ne::Node
- setObjectDebugOnlyName() : ne::VulkanRenderer
- setOpacity() : ne::Material, ne::Window
- setOrbitalDistanceToTarget() : ne::CameraNode
- setOrbitalRotation() : ne::CameraNode
- setOrbitalTargetLocation() : ne::CameraNode
- setOutputAdapter() : ne::DirectXRenderer
- setPreferredRenderer() : ne::RenderSettings, ne::Window
- setRefreshRate() : ne::RenderSettings
- setRelativeLocation() : ne::SpatialNode
- setRelativeRotation() : ne::SpatialNode
- setRelativeScale() : ne::SpatialNode
- setRenderer() : ne::RenderSettings
- setRenderResolution() : ne::RenderSettings
- setRenderTargetSize() : ne::CameraProperties
- setRoughness() : ne::Material
- setSerialize() : ne::Node
- setShaderConstants() : ne::Pipeline
- setShaderCpuWriteResourceBinding() : ne::Material, ne::MeshNode
- setShaderTextureResourceBinding() : ne::Material, ne::MeshNode
- setShadowQuality() : ne::RenderSettings
- setSpecularColor() : ne::Material
- setTextureFilteringQuality() : ne::RenderSettings
- setTextureQuality() : ne::RenderSettings
- setTickGroup() : ne::Node
- setTitle() : ne::Window
- setUpdatedResources() : ne::ShadowMapHandle
- setupRenderStats() : ne::Renderer
- setValue() : ne::ConfigManager
- setVsyncEnabled() : ne::RenderSettings
- setWorldLocation() : ne::SpatialNode
- setWorldRotation() : ne::SpatialNode
- setWorldScale() : ne::SpatialNode
- Shader() : ne::Shader
- ShaderArrayIndex() : ne::ShaderArrayIndex
- ShaderArrayIndexManager() : ne::ShaderArrayIndexManager
- ShaderCacheManager() : ne::ShaderCacheManager
- ShaderCpuWriteResourceBinding() : ne::ShaderCpuWriteResourceBinding
- ShaderCpuWriteResourceBindingManager() : ne::ShaderCpuWriteResourceBindingManager
- ShaderCpuWriteResourceBindingUniquePtr() : ne::ShaderCpuWriteResourceBindingUniquePtr
- ShaderDescription() : ne::ShaderDescription
- ShaderLightArray() : ne::ShaderLightArray
- ShaderLightArraySlot() : ne::ShaderLightArraySlot
- ShaderManager() : ne::ShaderManager
- ShaderPack() : ne::ShaderPack
- ShaderResourceBindingBase() : ne::ShaderResourceBindingBase
- ShaderTextureResourceBinding() : ne::ShaderTextureResourceBinding
- ShaderTextureResourceBindingManager() : ne::ShaderTextureResourceBindingManager
- ShaderTextureResourceBindingUniquePtr() : ne::ShaderTextureResourceBindingUniquePtr
- ShaderUser() : ne::ShaderUser
- ShadowMapArrayIndexManager() : ne::ShadowMapArrayIndexManager
- ShadowMapHandle() : ne::ShadowMapHandle
- ShadowMapManager() : ne::ShadowMapManager
- show() : ne::Window
- showError() : ne::Error
- showErrorIfNotOnMainThread() : ne::Window
- shrinkArray() : ne::DynamicCpuWriteShaderResourceArray
- shrinkHeapIfPossible() : ne::DirectXDescriptorHeap
- sourceLocationToInfo() : ne::Error
- SpatialNode() : ne::SpatialNode
- spawn() : ne::Node
- spawnEditorNodesForNewWorld() : ne::EditorGameInstance
- Sphere() : ne::Sphere
- splitString() : ne::InputManager
- SpotlightNode() : ne::SpotlightNode
- start() : ne::Timer
- startDepthOnlyRenderPass() : ne::VulkanRenderer
- startMainRenderPass() : ne::VulkanRenderer
- startShadowMappingRenderPass() : ne::VulkanRenderer
- stop() : ne::ThreadPool, ne::Timer
- stopAndDisableCreatedTimers() : ne::GameInstance
- stringToWstring() : ne::Globals
- submitForExecution() : ne::ComputeShaderInterface
- submitWaitDestroyOneTimeSubmitCommandBuffer() : ne::VulkanRenderer
- subscribe() : ne::NodeNotificationBroadcaster< FunctionReturnType(FunctionArgs...)>
- switchToNextFrameResource() : ne::FrameResourceManager