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- onActiveCameraChanged() : ne::Renderer
- onAfterAllPipelinesRefreshedResources() : ne::GlslShaderTextureResourceBinding, ne::HlslShaderTextureResourceBinding, ne::ShaderCpuWriteResourceBinding, ne::ShaderResourceBindingBase
- onAfterAttachedToNewParent() : ne::EditorCameraNode, ne::Node, ne::SpatialNode
- onAfterDeserialized() : ne::DirectionalLightNode, ne::Material, ne::MeshNode, ne::PointLightNode, ne::RenderSettings, ne::Serializable, ne::SpatialNode, ne::SpotlightNode
- onAllGraphicsPipelinesRecreatedInternalResources() : ne::GlobalShaderResourceBindingManager
- onBeforeDetachedFromParent() : ne::Node
- onBeforeNewFrame() : ne::EditorCameraNode, ne::EditorGameInstance, ne::GameInstance, ne::GameManager, ne::Node
- onCameraNodeDespawning() : ne::CameraManager
- onChildNodesSpawned() : ne::Node
- onComputeShaderNoLongerUsingPipeline() : ne::Pipeline
- onComputeShaderUsingPipeline() : ne::Pipeline
- onDescriptorBeingDestroyed() : ne::DirectXDescriptorHeap
- onDescriptorRangeBeingDestroyed() : ne::DirectXDescriptorHeap
- onDespawning() : ne::CameraNode, ne::DirectionalLightNode, ne::EnvironmentNode, ne::MeshNode, ne::Node, ne::PointLightNode, ne::SpotlightNode
- onDirectionalLightArraySizeChanged() : ne::LightingShaderResourceManager
- onEngineShadersCompiled() : ne::LightingShaderResourceManager
- onFinishedUpdatingShaderData() : ne::DirectionalLightNode, ne::PointLightNode, ne::SpotlightNode
- onFinishedUpdatingShaderMeshConstants() : ne::Material, ne::MeshNode
- onFinishedUpdatingShadowPassData() : ne::DirectionalLightNode, ne::PointLightNode, ne::SpotlightNode
- onFramebufferSizeChanged() : ne::GameInstance, ne::GameManager, ne::Renderer, ne::Window
- onFramebufferSizeChangedDerived() : ne::Renderer, ne::VulkanRenderer
- onGameStarted() : ne::EditorGameInstance, ne::GameInstance, ne::GameManager
- onIndexNoLongerUsed() : ne::ShaderArrayIndexManager
- onInputActionEvent() : ne::GameInstance, ne::Node
- onInputAxisEvent() : ne::GameInstance, ne::Node
- onKeyboardInput() : ne::GameInstance, ne::GameManager, ne::Window
- onLightsInCameraFrustumCulled() : ne::ShaderLightArray
- onMaterialNoLongerUsingPipeline() : ne::Pipeline
- onMaterialUsingPipeline() : ne::Pipeline
- onMeshDataChanged() : ne::MeshNode
- onMeshNodeDespawning() : ne::Material
- onMeshNodeSpawning() : ne::Material
- onMouseInput() : ne::GameInstance, ne::GameManager, ne::Window
- onMouseMove() : ne::EditorCameraNode, ne::GameInstance, ne::GameManager, ne::Node, ne::Window
- onMouseScrollMove() : ne::GameInstance, ne::GameManager, ne::Node, ne::Window
- onNewGraphicsPipelineCreated() : ne::GlobalShaderResourceBindingManager
- onNodeDespawned() : ne::World
- onNodeSpawned() : ne::World
- onOwnerNodeDespawning() : ne::NodeNotificationBroadcaster< FunctionReturnType(FunctionArgs...)>, ne::NodeNotificationBroadcasterBase
- onOwnerNodeSpawning() : ne::NodeNotificationBroadcaster< FunctionReturnType(FunctionArgs...)>, ne::NodeNotificationBroadcasterBase
- onPipelineNoLongerUsedByComputeShaderInterface() : ne::PipelineManager::ComputePipelines, ne::PipelineManager
- onPipelineNoLongerUsedByMaterial() : ne::PipelineManager
- onPointLightArraySizeChanged() : ne::LightingShaderResourceManager
- onPointLightsInFrustumCulled() : ne::LightingShaderResourceManager
- onRendererInitialized() : ne::RenderSettings
- onRenderSettingsChanged() : ne::Renderer
- onRenderSettingsChangedDerived() : ne::DirectXRenderer, ne::Renderer, ne::VulkanRenderer
- onShadowMapArrayIndexChanged() : ne::DirectionalLightNode, ne::PointLightNode, ne::SpotlightNode
- onShadowMapHandleBeingDestroyed() : ne::ShadowMapManager
- onSpawnedMeshNodeChangedVisibility() : ne::Material
- onSpawnedMeshNodeRecreatedIndexBuffer() : ne::Material
- onSpawnedMeshNodeStartedUsingMaterial() : ne::Material
- onSpawnedMeshNodeStoppedUsingMaterial() : ne::Material
- onSpawnedNodeChangedIsCalledEveryFrame() : ne::World
- onSpawnedNodeChangedIsReceivingInput() : ne::World
- onSpawning() : ne::DirectionalLightNode, ne::EnvironmentNode, ne::MeshNode, ne::Node, ne::PointLightNode, ne::SpatialNode, ne::SpotlightNode
- onSpotlightArraySizeChanged() : ne::LightingShaderResourceManager
- onSpotlightsInFrustumCulled() : ne::LightingShaderResourceManager
- onSrvRangeIndicesChanged() : ne::DirectXShadowMapArrayIndexManager
- onStartedUpdatingShaderData() : ne::DirectionalLightNode, ne::PointLightNode, ne::SpotlightNode
- onStartedUpdatingShaderMeshConstants() : ne::MeshNode
- onStartedUpdatingShadowPassData() : ne::DirectionalLightNode, ne::PointLightNode, ne::SpotlightNode
- onStartUpdatingShaderMeshConstants() : ne::Material
- onTickFinished() : ne::GameManager
- onWindowClose() : ne::GameInstance, ne::GameManager
- onWindowFocusChanged() : ne::GameInstance, ne::GameManager, ne::Window
- onWorldLocationRotationScaleChanged() : ne::CameraNode, ne::DirectionalLightNode, ne::MeshNode, ne::PointLightNode, ne::SpatialNode, ne::SpotlightNode
- open() : ne::OpenLinkInBrowser
- openFile() : ne::FileDialog
- operator()() : ne::NodeFunction< FunctionReturnType(FunctionArgs...)>, ne::ShaderMacroSetHash, ne::StdStringHash
- operator->() : ne::PipelineSharedPtr
- operator=() : ne::Error, ne::GlslShaderTextureResourceBinding::PushConstantIndices, ne::MeshData, ne::MeshVertex, ne::NodeFunction< FunctionReturnType(FunctionArgs...)>, ne::PipelineSharedPtr, ne::ShaderCpuWriteResourceBindingUniquePtr, ne::ShaderDescription, ne::ShaderTextureResourceBindingUniquePtr
- operator==() : ne::MeshVertex
- overwriteActionEvent() : ne::InputManager
- overwriteAxisEvent() : ne::InputManager