Nameless Engine
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backBufferFillColor :
ne::DirectXRenderer
backBufferFormat :
ne::DirectXRenderer
bAllowCreatingTimers :
ne::GameInstance
bAllowSavingConfigurationToDisk :
ne::RenderSettings
bBindSrvToCubemapFaces :
ne::HlslShaderTextureResourceBinding
bEngineShadersCompiled :
ne::LightingShaderResourceManager
bFullscreen :
ne::WindowBuilderParameters
bIgnoreInput :
ne::EditorCameraNode
bindedSingleDescriptors :
ne::DirectXDescriptorHeap::InternalData
bindingInfo :
ne::DescriptorSetLayoutGenerator::Collected
bInOnWorldLocationRotationScaleChanged :
ne::SpatialNode::WorldMatrixInformation
bIsBeingDestroyed :
ne::GameManager
,
ne::VulkanRenderer
bIsBroadcasting :
ne::NodeNotificationBroadcaster< FunctionReturnType(FunctionArgs...)>
bIsDirectXInitialized :
ne::DirectXRenderer
bIsEnabled :
ne::Timer
bIsInitialized :
ne::GameManager
,
ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeShader
,
ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader
bIsLooping :
ne::Timer
bIsMinusKeyPressed :
ne::AxisState
bIsPlusKeyPressed :
ne::AxisState
bIsPressed :
ne::ActionState
bIsReadyForUsage :
ne::DirectXPso::InternalResources
,
ne::VulkanPipeline::InternalResources
bIsRunning :
ne::Timer
bIsShaderResourcesAllocated :
ne::Material
bIsShuttingDown :
ne::ThreadPool
,
ne::Timer
bIsSplashScreen :
ne::WindowBuilderParameters
bIsStopRequested :
ne::Timer
bIsTable :
ne::RootSignatureGenerator::RootParameter
bIsUsingMsaaRenderTarget :
ne::DirectXRenderer
,
ne::VulkanRenderer
bIsVisible :
ne::MeshNode
bIsVsyncEnabled :
ne::RenderSettings
bIsVulkanInitialized :
ne::VulkanRenderer
bIsWindowMinimized :
ne::Renderer
bLightGridFrustumsNeedUpdate :
ne::CameraProperties::Data::ProjectionData
bMaximized :
ne::WindowBuilderParameters
bNeedToRecreateSwapchain :
ne::VulkanRenderer
bottomFace :
ne::Frustum
bottomRadius :
ne::Cone
bProjectionMatrixNeedsUpdate :
ne::CameraProperties::Data::ProjectionData
bSerialize :
ne::Node
bShouldAcceptNewDeferredTasks :
ne::GameManager
bShowWindow :
ne::WindowBuilderParameters
bUsePixelBlending :
ne::ColorPipelineConfiguration
bUseTransparency :
ne::Material
bViewMatrixNeedsUpdate :
ne::CameraProperties::Data::ViewData
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