Here is a list of all documented class members with links to the class documentation for each member:
- r -
- radius : ne::Sphere
- rateGpuSuitability() : ne::DirectXRenderer, ne::VulkanRenderer
- readBlobFromDisk() : ne::HlslShader
- rebindGpuDataToAllPipelines() : ne::LightingShaderResourceManager
- rebindGpuDataToPipelineIfUsed() : ne::LightingShaderResourceManager
- rebindViewsUpdateIndices() : ne::DirectXDescriptorHeap
- recalculateAndMarkShaderDataToBeCopiedToGpu() : ne::SpotlightNode
- recalculateFrustum() : ne::CameraProperties
- recalculateLightTileFrustums() : ne::LightingShaderResourceManager, ne::Renderer
- recalculateLocalMatrix() : ne::SpatialNode
- recalculateShadowMappingShaderData() : ne::DirectionalLightNode, ne::SpotlightNode
- recalculateShadowPassShaderData() : ne::PointLightNode
- recalculateShape() : ne::PointLightNode, ne::SpotlightNode
- recalculateTargetFrameTimeFromFpsLimitSetting() : ne::Renderer
- recalculateWorldMatrix() : ne::SpatialNode
- recalculateWorldMatrixForNodeAndNotifyChildren() : ne::SpatialNode
- recreateArray() : ne::ShaderLightArray
- recreateFramebuffers() : ne::ShadowMapHandle
- recreateGraphicsPipelinesResources() : ne::PipelineManager
- recreateInternalResources() : ne::DirectXPso, ne::Pipeline, ne::VulkanPipeline
- recreateShadowMaps() : ne::ShadowMapManager
- recreateSwapChainAndDependentResources() : ne::VulkanRenderer
- referencedCubemapFaceIndex : ne::DirectXDescriptor
- refreshShaderCache() : ne::ShaderCacheManager, ne::ShaderManager
- registeredShadowMaps : ne::VulkanShadowMapArrayIndexManager::InternalData
- registerEngineFieldSerializers() : ne::FieldSerializerManager
- registerNewBinding() : ne::GlobalShaderResourceBindingManager
- registerShadowMapResource() : ne::DirectXShadowMapArrayIndexManager, ne::ShadowMapArrayIndexManager, ne::VulkanShadowMapArrayIndexManager
- relativeLocation : ne::SpatialNode
- relativeRotation : ne::SpatialNode
- relativeRotationMatrix : ne::SpatialNode::LocalSpaceInformation
- relativeRotationQuaternion : ne::SpatialNode::LocalSpaceInformation
- relativeScale : ne::SpatialNode
- releaseCursor() : ne::WindowCursor
- releaseInternalResources() : ne::VulkanPipeline
- releaseShader() : ne::ShaderUser
- releaseShaderBytecodeIfNotUsed() : ne::ShaderManager
- releaseShaderDataFromMemoryIfLoaded() : ne::GlslShader, ne::HlslShader, ne::Shader
- releaseShaderPackDataFromMemoryIfLoaded() : ne::ShaderPack
- releaseTextureResourceIfNotUsed() : ne::TextureManager
- removeActionEvent() : ne::InputManager
- removeAllCallbacks() : ne::NodeNotificationBroadcaster< FunctionReturnType(FunctionArgs...)>
- removeAxisEvent() : ne::InputManager
- removeEmptyArrays() : ne::DynamicCpuWriteShaderResourceArrayManager
- removeFile() : ne::ConfigManager
- removeNodeFromCalledEveryFrameArrays() : ne::World
- removeNodeFromReceivingInputArray() : ne::World
- removeOldestLogFiles() : ne::Logger
- removeShaderIfMarkedToBeRemoved() : ne::ShaderManager
- Renderer() : ne::Renderer
- rendererD3dFeatureLevel : ne::DirectXRenderer
- renderStats : ne::Renderer
- renderTargetSize : ne::DirectXRenderer
- requiredFragmentShaderMacros : ne::ColorPipelineConfiguration
- requiredVertexShaderMacros : ne::PipelineConfiguration
- reserveIndex() : ne::ShaderArrayIndexManager
- reserveNewSlot() : ne::ShaderLightArray
- reserveSlotsInArray() : ne::DynamicCpuWriteShaderResourceArrayManager
- resetCommandListForGraphics() : ne::DirectXRenderer
- resetFrameResourceManager() : ne::Renderer
- resetGpuResourceManager() : ne::Renderer
- resetLightingShaderResourceManager() : ne::Renderer
- resetManagers() : ne::GpuResourceManager
- resetPipelineManager() : ne::Renderer
- resetPipelines() : ne::Material
- resolvePathToToml() : ne::Serializable
- resourceBindings : ne::DescriptorSetLayoutGenerator::Generated, ne::VulkanPipeline::InternalResources
- resources : ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeShader, ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader
- resourceType : ne::DescriptorSetLayoutGenerator::Collected::DescriptorSetLayoutBindingInfo
- restore() : ne::Window
- right : ne::Globals::WorldDirection
- rightFace : ne::Frustum
- rootConstantOffsets : ne::RootSignatureGenerator::CollectedInfo, ne::RootSignatureGenerator::Generated
- RootParameter() : ne::RootSignatureGenerator::RootParameter
- rootParameterIndices : ne::DirectXPso::InternalResources, ne::RootSignatureGenerator::CollectedInfo, ne::RootSignatureGenerator::Generated
- rotationDelta : ne::CameraNode
- rotationSensitivity : ne::EditorCameraNode
- roughness : ne::Material::MaterialShaderConstants, ne::Material
- runGarbageCollection() : ne::GameManager