Here is a list of all documented class members with links to the class documentation for each member:
- b -
- backBufferFillColor : ne::DirectXRenderer
- backBufferFormat : ne::DirectXRenderer
- bAllowCreatingTimers : ne::GameInstance
- bAllowSavingConfigurationToDisk : ne::RenderSettings
- bBindSrvToCubemapFaces : ne::HlslShaderTextureResourceBinding
- bEngineShadersCompiled : ne::LightingShaderResourceManager
- bFullscreen : ne::WindowBuilderParameters
- bIgnoreInput : ne::EditorCameraNode
- bindBuffer() : ne::KtxLoadingCallbackManager
- bindBuffersIfUsed() : ne::VulkanPipeline
- bindBuffersToAllVulkanPipelinesIfUsed() : ne::PipelineManager
- bindDescriptor() : ne::DirectXResource
- bindDescriptorsToRecreatedPipelineResources() : ne::LightingShaderResourceManager
- bindedSingleDescriptors : ne::DirectXDescriptorHeap::InternalData
- bindFrameDataDescriptors() : ne::VulkanPipeline
- bindGlobalShaderResourceViews() : ne::DirectXPso
- bindImage() : ne::KtxLoadingCallbackManager
- bindImageIfUsed() : ne::VulkanPipeline
- bindImageToAllVulkanPipelinesIfUsed() : ne::PipelineManager
- bindingInfo : ne::DescriptorSetLayoutGenerator::Collected
- bindResource() : ne::ComputeShaderInterface, ne::GlslComputeShaderInterface, ne::HlslComputeShaderInterface
- bindResourcesToPipeline() : ne::HlslGlobalShaderResourceBinding
- bindResourceToGraphicsPipelines() : ne::HlslGlobalShaderResourceBinding
- bindShadowMapsToAllPipelines() : ne::DirectXShadowMapArrayIndexManager, ne::ShadowMapArrayIndexManager, ne::ShadowMapManager, ne::VulkanShadowMapArrayIndexManager
- bindShadowMapsToPipeline() : ne::DirectXShadowMapArrayIndexManager, ne::ShadowMapArrayIndexManager, ne::ShadowMapManager, ne::VulkanShadowMapArrayIndexManager
- bindShadowMapToPipelineIfUsed() : ne::VulkanShadowMapArrayIndexManager
- bindTextureToShaderDescriptorArray() : ne::GlslShaderTextureResourceBinding
- bindToPipelines() : ne::GlobalShaderResourceBinding, ne::GlslGlobalShaderResourceBinding, ne::HlslGlobalShaderResourceBinding
- bindToWindowEvents() : ne::Window
- bInOnWorldLocationRotationScaleChanged : ne::SpatialNode::WorldMatrixInformation
- bIsBeingDestroyed : ne::GameManager, ne::VulkanRenderer
- bIsBroadcasting : ne::NodeNotificationBroadcaster< FunctionReturnType(FunctionArgs...)>
- bIsDirectXInitialized : ne::DirectXRenderer
- bIsEnabled : ne::Timer
- bIsInitialized : ne::GameManager, ne::LightingShaderResourceManager::ComputeShaderData::FrustumGridComputeShader::ComputeShader, ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader
- bIsLooping : ne::Timer
- bIsMinusKeyPressed : ne::AxisState
- bIsPlusKeyPressed : ne::AxisState
- bIsPressed : ne::ActionState
- bIsReadyForUsage : ne::DirectXPso::InternalResources, ne::VulkanPipeline::InternalResources
- bIsRunning : ne::Timer
- bIsShaderResourcesAllocated : ne::Material
- bIsShuttingDown : ne::ThreadPool, ne::Timer
- bIsSplashScreen : ne::WindowBuilderParameters
- bIsStopRequested : ne::Timer
- bIsTable : ne::RootSignatureGenerator::RootParameter
- bIsUsingMsaaRenderTarget : ne::DirectXRenderer, ne::VulkanRenderer
- bIsVisible : ne::MeshNode
- bIsVsyncEnabled : ne::RenderSettings
- bIsVulkanInitialized : ne::VulkanRenderer
- bIsWindowMinimized : ne::Renderer
- bLightGridFrustumsNeedUpdate : ne::CameraProperties::Data::ProjectionData
- bMaximized : ne::WindowBuilderParameters
- bNeedToRecreateSwapchain : ne::VulkanRenderer
- bottomFace : ne::Frustum
- bottomRadius : ne::Cone
- bProjectionMatrixNeedsUpdate : ne::CameraProperties::Data::ProjectionData
- broadcast() : ne::NodeNotificationBroadcaster< FunctionReturnType(FunctionArgs...)>
- bSerialize : ne::Node
- bShouldAcceptNewDeferredTasks : ne::GameManager
- bShowWindow : ne::WindowBuilderParameters
- build() : ne::WindowBuilder
- buildRotationMatrix() : ne::MathHelpers
- bUsePixelBlending : ne::ColorPipelineConfiguration
- bUseTransparency : ne::Material
- bViewMatrixNeedsUpdate : ne::CameraProperties::Data::ViewData