50 return "engine.fp.frustum_grid.comp";
60 return "engine.fp.pre_light_culling.comp";
69 return "engine.fp.light_culling.comp";
Definition: EngineShaderNames.hpp:9
Definition: EngineShaderNames.hpp:42
static std::string getLightCullingComputeShaderName()
Definition: EngineShaderNames.hpp:68
static std::string getCalculateFrustumGridComputeShaderName()
Definition: EngineShaderNames.hpp:49
static std::string getPrepareLightCullingComputeShaderName()
Definition: EngineShaderNames.hpp:59
Definition: EngineShaderNames.hpp:14
static std::string getVertexShaderName()
Definition: EngineShaderNames.hpp:20
static std::string getFragmentShaderName()
Definition: EngineShaderNames.hpp:27
Definition: EngineShaderNames.hpp:31
static std::string_view getFragmentShaderName()
Definition: EngineShaderNames.hpp:38