Nameless Engine
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d3dHeapType :
ne::DirectXDescriptorHeap
definedShaderMacros :
ne::ShaderDescription
dependentMacros :
ne::ShaderMacroConfigurations
depthBufferNoMultisamplingFormat :
ne::DirectXRenderer
depthImageFormat :
ne::VulkanRenderer
depthImageTiling :
ne::VulkanRenderer
depthResolveMode :
ne::VulkanRenderer
depthStencilBufferFormat :
ne::DirectXRenderer
descriptorRangesToBind :
ne::DirectXPso::InternalResources
descriptorType :
ne::DirectXDescriptor
diffuseColor :
ne::Material
,
ne::Material::MaterialShaderConstants
direction :
ne::Cone
,
ne::DirectionalLightNode::DirecionalLightShaderData
,
ne::SpotlightNode::SpotlightShaderData
distance :
ne::PointLightNode
,
ne::PointLightNode::PointLightShaderData
,
ne::SpotlightNode
,
ne::SpotlightNode::SpotlightShaderData
distanceFromOrigin :
ne::LightingShaderResourceManager::ComputeShaderData::Plane
,
ne::Plane
distanceToTarget :
ne::CameraProperties::Data::OrbitalModeData
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