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- c -
- calculateCapacityStepSize() : ne::DynamicCpuWriteShaderResourceArray
- calculateFrameStatistics() : ne::Renderer
- calculateReciprocalVector() : ne::MathHelpers
- calculateReflectionFileHash() : ne::HlslShader
- calculateShaderIncludeTreeHashes() : ne::ShaderDescription
- CameraManager() : ne::CameraManager
- CameraNode() : ne::CameraNode
- changeArrayIndex() : ne::ShadowMapHandle
- changeShadowMapArrayIndex() : ne::ShadowMapArrayIndexManager
- changeUsedPipelines() : ne::GlslShaderTextureResourceBinding, ne::HlslShaderTextureResourceBinding, ne::ShaderCpuWriteResourceBinding, ne::ShaderResourceBindingBase
- checkCachedAdditionalCompilationResultsInfo() : ne::GlslShader, ne::HlslShader, ne::Shader
- clampSettingsToMaxSupported() : ne::Renderer
- clear() : ne::PipelineSharedPtr
- clearActiveCamera() : ne::CameraManager
- clearOrbitalTargetLocation() : ne::CameraNode
- clearPointerAndNotifyPipeline() : ne::PipelineSharedPtr
- cloneField() : ne::GlmVecFieldSerializer, ne::IFieldSerializer, ne::PrimitiveFieldSerializer, ne::SerializableObjectFieldSerializer, ne::StringFieldSerializer, ne::UnorderedMapFieldSerializer, ne::VectorFieldSerializer
- cloneSerializableObject() : ne::SerializableObjectFieldSerializer
- close() : ne::Window
- collectInfoFromBytecode() : ne::DescriptorSetLayoutGenerator
- collectInfoFromReflection() : ne::RootSignatureGenerator
- ColorPipelineConfiguration() : ne::ColorPipelineConfiguration
- combineConfigurations() : ne::ShaderMacroConfigurations
- combineShaderNames() : ne::Pipeline
- compileEngineShaders() : ne::Renderer
- compileRenderDependentShader() : ne::Shader
- compileShader() : ne::GlslShader, ne::HlslShader, ne::Shader
- compileShaderPack() : ne::ShaderPack
- compileShaders() : ne::ShaderManager
- compileShaderTask() : ne::ShaderManager
- compileShaderToBytecode() : ne::GlslShader, ne::HlslShader
- CompressonatorSingleton() : ne::CompressonatorSingleton
- ComputePipelineConfiguration() : ne::ComputePipelineConfiguration
- ComputeShaderInterface() : ne::ComputeShaderInterface
- Cone() : ne::Cone
- ConfigManager() : ne::ConfigManager
- constructFilePath() : ne::ConfigManager
- constructPathToShaderSourceFile() : ne::EngineShaders
- ContinuousDirectXDescriptorRange() : ne::ContinuousDirectXDescriptorRange
- convertCartesianCoordinatesToSpherical() : ne::MathHelpers
- convertConfigurationToHash() : ne::ShaderMacroConfigurations
- convertConfigurationToText() : ne::ShaderMacroConfigurations
- convertHeapTypeToString() : ne::DirectXDescriptorHeap
- convertNormalizedDirectionToRollPitchYaw() : ne::MathHelpers
- convertResourceUsageTypeToVkBufferUsageType() : ne::VulkanResourceManager
- convertRollPitchYawToDirection() : ne::MathHelpers
- convertShaderTypeToShadercShaderKind() : ne::GlslShader
- convertSphericalToCartesianCoordinates() : ne::MathHelpers
- convertTextureResourceFormatToDxFormat() : ne::DirectXResourceManager
- convertTextureResourceFormatToVkFormat() : ne::VulkanResourceManager
- copyDataToElement() : ne::UploadBuffer
- copyDataToGpu() : ne::LightingShaderResourceManager
- copyResourceIndexToPushConstants() : ne::GlslShaderTextureResourceBinding
- copyResourceIndexToRootConstants() : ne::HlslShaderTextureResourceBinding
- copyResourceIndexToShaderConstants() : ne::ShaderCpuWriteResourceBinding
- copyValueToShaderConstant() : ne::PipelineShaderConstantsManager
- correctShadowMapResolutionForType() : ne::ShadowMapManager
- create() : ne::DirectXDescriptorHeap, ne::DirectXRenderer, ne::DirectXResource, ne::DirectXResourceManager, ne::DirectXShadowMapArrayIndexManager, ne::DynamicCpuWriteShaderResourceArray, ne::FrameResourceManager, ne::GlobalShaderResourceBinding, ne::GlslShaderTextureResourceBinding, ne::GpuResourceManager, ne::HlslShaderTextureResourceBinding, ne::LightingShaderResourceManager, ne::Material, ne::Renderer, ne::ShaderCacheManager, ne::ShaderCpuWriteResourceBinding, ne::ShaderLightArray, ne::ShadowMapArrayIndexManager, ne::ShadowMapManager, ne::VulkanRenderer, ne::VulkanResource, ne::VulkanResourceManager, ne::Window, ne::WindowCursor
- createArray() : ne::DynamicCpuWriteShaderResourceArray
- createBuffer() : ne::VulkanResourceManager
- createCommandList() : ne::DirectXRenderer
- createCommandPool() : ne::VulkanRenderer
- createCommandQueue() : ne::DirectXRenderer
- createComputePipeline() : ne::Pipeline, ne::VulkanPipeline
- createComputePso() : ne::DirectXPso
- createComputeTextureSampler() : ne::VulkanRenderer
- createCube() : ne::PrimitiveMeshGenerator
- createCursor() : ne::Window
- createDepthImage() : ne::VulkanRenderer
- createDepthOnlyRenderPass() : ne::VulkanRenderer
- createDepthStencilBuffer() : ne::DirectXRenderer
- createDescription() : ne::GlslVertexFormatDescription, ne::HlslVertexFormatDescription, ne::VertexFormatDescription
- createEditorNode() : ne::EditorNodeCreationHelpers
- createFromCache() : ne::Shader, ne::ShaderPack
- createFromVertices() : ne::AABB
- createGlobalShaderResourceBindingResourcePerFrame() : ne::GlobalShaderResourceBindingManager
- createGlobalShaderResourceBindingSingleResource() : ne::GlobalShaderResourceBindingManager
- createGraphicsPipeline() : ne::Pipeline, ne::VulkanPipeline
- createGraphicsPipelineForMaterial() : ne::PipelineManager
- createGraphicsPso() : ne::DirectXPso
- createHeap() : ne::DirectXDescriptorHeap
- createImage() : ne::VulkanResourceManager
- createLightIndexListsAndLightGrid() : ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader
- createLogicalDevice() : ne::VulkanRenderer
- createMainRenderPass() : ne::VulkanRenderer
- createMsaaImage() : ne::VulkanRenderer
- createNewShaderCache() : ne::ShaderCacheManager
- createNewTextureHandle() : ne::TextureManager
- createNotificationBroadcaster() : ne::Node
- createOneTimeSubmitCommandBuffer() : ne::VulkanRenderer
- createPartiallyInitializedRenderSpecificInterface() : ne::ComputeShaderInterface
- createRenderDependentFrameResources() : ne::FrameResourceManager
- createRenderDependentShaderFromCache() : ne::Shader
- createRenderer() : ne::Renderer
- createRendererSpecificManager() : ne::GpuResourceManager
- createRenderPasses() : ne::VulkanRenderer
- createRenderSpecificInterface() : ne::ComputeShaderInterface
- createResource() : ne::DirectXResourceManager, ne::GpuResourceManager, ne::VulkanResourceManager
- createResourceFromSwapChainBuffer() : ne::DirectXResource
- createResourceWithCpuWriteAccess() : ne::DirectXResourceManager, ne::GpuResourceManager, ne::VulkanResourceManager
- createResourceWithData() : ne::DirectXResourceManager, ne::GpuResourceManager, ne::VulkanResourceManager
- createShaderCpuWriteResource() : ne::ShaderCpuWriteResourceBindingManager
- createShaderReadWriteTextureResource() : ne::DirectXResourceManager, ne::GpuResourceManager, ne::VulkanResourceManager
- createShaderTextureResource() : ne::ShaderTextureResourceBindingManager
- createShadowMap() : ne::ShadowMapManager
- createShadowMappingRenderPasses() : ne::VulkanRenderer
- createShadowMapTexture() : ne::DirectXResourceManager, ne::GpuResourceManager, ne::VulkanResourceManager
- createShadowTextureSampler() : ne::VulkanRenderer
- createSwapChain() : ne::DirectXRenderer, ne::VulkanRenderer
- createSwapChainFramebuffers() : ne::VulkanRenderer
- createTextureSampler() : ne::VulkanRenderer
- createTimer() : ne::GameInstance, ne::Node
- createUsingGraphicsQueue() : ne::ComputeShaderInterface
- createView() : ne::DirectXDescriptorHeap
- createVulkanInstance() : ne::VulkanRenderer
- createWindowSurface() : ne::VulkanRenderer
- createWorld() : ne::GameInstance, ne::GameManager, ne::World
- cullLightsOutsideCameraFrustum() : ne::Renderer