6#include <unordered_set>
11#include "shader/general/resource/binding/ShaderResourceBinding.h"
12#include "render/directx/descriptors/DirectXDescriptorHeap.h"
13#include "render/general/pipeline/PipelineShaderConstantsManager.hpp"
14#include "render/directx/resource/DirectXResource.h"
44 Error error(std::format(
45 "shader resource \"{}\" was requested to set its root constant "
46 "index but this shader resource does not reference the specified pipeline",
52 const auto& shaderConstantsOffsets = it->second;
55 unsigned int iRootConstantValue = 0;
56 unsigned int iSamplerArrayOffset = 0;
62 const auto pDirectXTexture =
66 const auto pSrvDescriptor = pDirectXTexture->
getDescriptor(DirectXDescriptorType::SRV);
67 if (pSrvDescriptor ==
nullptr) [[unlikely]] {
68 Error error(std::format(
69 "shader resource \"{}\" was requested to set its root constant "
70 "index but used texture \"{}\" does not seem to have an SRV bound",
72 pDirectXTexture->getResourceName()));
80 auto result = pSrvDescriptor->getOffsetFromRangeStartOnCurrentFrame();
81 if (std::holds_alternative<Error>(result)) [[unlikely]] {
82 auto error = std::get<Error>(std::move(result));
83 error.addCurrentLocationToErrorStack();
85 throw std::runtime_error(error.getFullErrorMessage());
88 iRootConstantValue = std::get<unsigned int>(result);
93 shaderConstantsOffsets.iTextureShaderConstantIndex, iRootConstantValue);
97 shaderConstantsOffsets.iSamplerArrayOffsetConstantIndex, iSamplerArrayOffset);
111 [[nodiscard]]
virtual std::optional<Error>
112 useNewTexture(std::unique_ptr<TextureHandle> pTextureToUse)
override;
130 [[nodiscard]]
virtual std::optional<Error>
165 const std::string& sResourceName,
167 std::unordered_map<DirectXPso*, ShaderConstantOffsets>&& shaderConstantOffsetPerPipeline,
192 static std::variant<std::unique_ptr<ShaderTextureResourceBinding>,
Error>
create(
194 const std::unordered_set<Pipeline*>& pipelinesToUse,
195 std::unique_ptr<TextureHandle> pTexture);
206 static std::variant<std::shared_ptr<ContinuousDirectXDescriptorRange>,
Error>
223 std::pair<std::recursive_mutex, std::unordered_map<DirectXPso*, ShaderConstantOffsets>>
231 "iIndexIntoTextureSamplersArrayForDiffuse";
Definition: DirectXPso.h:22
Definition: DirectXResource.h:33
DirectXDescriptor * getDescriptor(DirectXDescriptorType descriptorType)
Definition: DirectXResource.cpp:184
std::string getFullErrorMessage() const
Definition: Error.cpp:84
void showError() const
Definition: Error.cpp:102
Definition: HlslShaderTextureResourceBinding.h:23
std::pair< std::mutex, TextureInfo > mtxUsedTexture
Definition: HlslShaderTextureResourceBinding.h:220
void copyResourceIndexToRootConstants(PipelineShaderConstantsManager *pShaderConstantsManager, DirectXPso *pUsedPipeline)
Definition: HlslShaderTextureResourceBinding.h:36
std::pair< std::recursive_mutex, std::unordered_map< DirectXPso *, ShaderConstantOffsets > > mtxShaderConstantOffsetPerPipeline
Definition: HlslShaderTextureResourceBinding.h:224
static std::variant< std::shared_ptr< ContinuousDirectXDescriptorRange >, Error > getSrvDescriptorRange(DirectXPso *pPipeline, const std::string &sShaderResourceName)
Definition: HlslShaderTextureResourceBinding.cpp:18
virtual std::optional< Error > changeUsedPipelines(const std::unordered_set< Pipeline * > &pipelinesToUse) override
Definition: HlslShaderTextureResourceBinding.cpp:302
static unsigned int getTextureSamplerOffset(DirectXResource *pTexture, Renderer *pRenderer)
Definition: HlslShaderTextureResourceBinding.cpp:91
virtual std::optional< Error > useNewTexture(std::unique_ptr< TextureHandle > pTextureToUse) override
Definition: HlslShaderTextureResourceBinding.cpp:252
static constexpr std::string_view sIndexIntoTextureSamplersArrayShaderConstantName
Definition: HlslShaderTextureResourceBinding.h:230
static constexpr bool bBindSrvToCubemapFaces
Definition: HlslShaderTextureResourceBinding.h:237
virtual std::optional< Error > onAfterAllPipelinesRefreshedResources() override
Definition: HlslShaderTextureResourceBinding.cpp:232
static std::variant< std::unique_ptr< ShaderTextureResourceBinding >, Error > create(const std::string &sShaderResourceName, const std::unordered_set< Pipeline * > &pipelinesToUse, std::unique_ptr< TextureHandle > pTexture)
Definition: HlslShaderTextureResourceBinding.cpp:123
Renderer *const pRenderer
Definition: HlslShaderTextureResourceBinding.h:227
Definition: PipelineShaderConstantsManager.hpp:14
void copyValueToShaderConstant(size_t iShaderConstantIndex, unsigned int iValueToCopy)
Definition: PipelineShaderConstantsManager.hpp:75
Definition: Renderer.h:43
std::string getShaderResourceName() const
Definition: ShaderResourceBinding.cpp:11
const std::string sShaderResourceName
Definition: ShaderResourceBinding.h:82
Definition: ShaderTextureResourceBindingManager.h:27
Definition: ShaderResourceBinding.h:86
Definition: HlslShaderTextureResourceBinding.h:135
size_t iSamplerArrayOffsetConstantIndex
Definition: HlslShaderTextureResourceBinding.h:140
size_t iTextureShaderConstantIndex
Definition: HlslShaderTextureResourceBinding.h:137
Definition: HlslShaderTextureResourceBinding.h:144
std::unique_ptr< TextureHandle > pTexture
Definition: HlslShaderTextureResourceBinding.h:146
unsigned int iTextureSamplerOffset
Definition: HlslShaderTextureResourceBinding.h:149